GeyserMC/CONTRIBUTING.md

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Thank you for considering a contribution! Generally, Geyser welcomes PRs from everyone. There are some guidelines about what features should go where:
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*Pull requests that may not get accepted:* Niche features that apply to a specific group, for example, integration with a specific plugin. For now, please create a separate plugin if possible.
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*Pull requests for Floodgate:* Anything that opens up information within the game for developers to use.
*Pull requests for Geyser:* Anything that fixes compatibility between Java or Bedrock or improves the quality of play for Bedrock players. The exception is wherever direct server access is required; in this case, it may be better for Floodgate.
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We have some general style guides that should be applied throughout the code:
```java
public class LongClassName {
private static final int AIR_ITEM = 0; // Static item names should be capitalized
public Int2IntMap items = new Int2IntOpenHashMap(); // Use the interface as the class type but initialize with the implementation.
public int nameWithMultipleWords = 0;
/**
* Javadoc comment to explain what a function does.
*/
@RandomAnnotation(stuff = true, moreStuff = "might exist")
public void applyStuff() {
Variable variable = new Variable();
Variable otherVariable = new Variable();
if (condition) {
// Do stuff.
} else if (anotherCondition) {
// Do something else.
}
switch (value) {
case 0:
stuff();
break;
case 1:
differentStuff();
break;
}
}
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}
```
Make sure to comment your code where possible.
The nature of our software requires a lot of arrays and maps to be stored - where possible, use Fastutil's specialized maps. For example, if you're storing block state translations, use an `Int2IntMap`.
We have a rundown of all the tools you need to develop over on our [wiki](https://github.com/GeyserMC/Geyser/wiki/Developer-Guide). If you have any questions, please feel free to reach out to our [Discord](https://discord.gg/geysermc)!