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Feature: Add API to show/hide GUI elements (#4705)
* Add API to show/hide GUI elements * Bump version to 2.3.2 --------- Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
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5 changed files with 203 additions and 9 deletions
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@ -145,4 +145,36 @@ public interface CameraData {
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* @return whether the camera is currently locked
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*/
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boolean isCameraLocked();
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}
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/**
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* Hides a {@link GuiElement} on the client's side.
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*
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* @param element the {@link GuiElement} to hide
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*/
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void hideElement(@NonNull GuiElement... element);
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/**
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* Resets a {@link GuiElement} on the client's side.
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* This makes the client decide on its own - e.g. based on client settings -
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* whether to show or hide the gui element.
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* <p>
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* If no elements are specified, this will reset all currently hidden elements
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*
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* @param element the {@link GuiElement} to reset
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*/
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void resetElement(@NonNull GuiElement @Nullable... element);
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/**
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* Determines whether a {@link GuiElement} is currently hidden.
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*
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* @param element the {@link GuiElement} to check
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*/
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boolean isHudElementHidden(@NonNull GuiElement element);
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/**
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* Returns the currently hidden {@link GuiElement}s.
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*
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* @return an unmodifiable view of all currently hidden {@link GuiElement}s
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*/
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@NonNull Set<GuiElement> hiddenElements();
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}
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@ -0,0 +1,60 @@
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/*
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* Copyright (c) 2024 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.api.bedrock.camera;
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/**
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* Represent GUI elements on the players HUD display.
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* These can be hidden using {@link CameraData#hideElement(GuiElement...)},
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* and one can reset their visibility using {@link CameraData#resetElement(GuiElement...)}.
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*/
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public class GuiElement {
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public static final GuiElement PAPER_DOLL = new GuiElement(0);
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public static final GuiElement ARMOR = new GuiElement(1);
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public static final GuiElement TOOL_TIPS = new GuiElement(2);
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public static final GuiElement TOUCH_CONTROLS = new GuiElement(3);
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public static final GuiElement CROSSHAIR = new GuiElement(4);
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public static final GuiElement HOTBAR = new GuiElement(5);
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public static final GuiElement HEALTH = new GuiElement(6);
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public static final GuiElement PROGRESS_BAR = new GuiElement(7);
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public static final GuiElement FOOD_BAR = new GuiElement(8);
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public static final GuiElement AIR_BUBBLES_BAR = new GuiElement(9);
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public static final GuiElement VEHICLE_HEALTH = new GuiElement(10);
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public static final GuiElement EFFECTS_BAR = new GuiElement(11);
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public static final GuiElement ITEM_TEXT_POPUP = new GuiElement(12);
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private GuiElement(int id) {
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this.id = id;
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}
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private final int id;
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/**
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* Internal use only; don't depend on these values being consistent.
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*/
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public int id() {
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return this.id;
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}
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}
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@ -32,24 +32,50 @@ import org.cloudburstmc.math.vector.Vector2f;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.protocol.bedrock.data.CameraShakeAction;
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import org.cloudburstmc.protocol.bedrock.data.CameraShakeType;
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import org.cloudburstmc.protocol.bedrock.data.HudElement;
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import org.cloudburstmc.protocol.bedrock.data.HudVisibility;
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import org.cloudburstmc.protocol.bedrock.data.camera.CameraEase;
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import org.cloudburstmc.protocol.bedrock.data.camera.CameraFadeInstruction;
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import org.cloudburstmc.protocol.bedrock.data.camera.CameraSetInstruction;
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import org.cloudburstmc.protocol.bedrock.packet.CameraInstructionPacket;
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import org.cloudburstmc.protocol.bedrock.packet.CameraShakePacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerFogPacket;
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import org.geysermc.geyser.api.bedrock.camera.*;
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import org.cloudburstmc.protocol.bedrock.packet.SetHudPacket;
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import org.geysermc.geyser.api.bedrock.camera.CameraData;
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import org.geysermc.geyser.api.bedrock.camera.CameraEaseType;
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import org.geysermc.geyser.api.bedrock.camera.CameraFade;
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import org.geysermc.geyser.api.bedrock.camera.CameraPerspective;
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import org.geysermc.geyser.api.bedrock.camera.CameraPosition;
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import org.geysermc.geyser.api.bedrock.camera.CameraShake;
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import org.geysermc.geyser.api.bedrock.camera.GuiElement;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
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import java.util.*;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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public class GeyserCameraData implements CameraData {
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private static final HudElement[] HUD_ELEMENT_VALUES = HudElement.values();
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private static final Set<HudElement> ALL_HUD_ELEMENTS = Set.of(HUD_ELEMENT_VALUES);
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/**
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* An array of elements to hide when the player is in spectator mode.
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* Helps with tidying up the GUI; Java-style.
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*/
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private static final GuiElement[] SPECTATOR_HIDDEN_ELEMENTS = {
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GuiElement.AIR_BUBBLES_BAR,
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GuiElement.ARMOR,
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GuiElement.HEALTH,
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GuiElement.FOOD_BAR,
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GuiElement.PROGRESS_BAR,
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GuiElement.TOOL_TIPS
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};
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private final GeyserSession session;
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@Getter
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private CameraPerspective cameraPerspective;
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/**
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* All fog effects that are currently applied to the client.
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*/
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@ -57,6 +83,14 @@ public class GeyserCameraData implements CameraData {
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private final Set<UUID> cameraLockOwners = new HashSet<>();
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/**
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* All currently hidden HUD elements
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*/
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private final Set<GuiElement> hiddenHudElements = new HashSet<>();
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@Getter
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private CameraPerspective cameraPerspective;
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public GeyserCameraData(GeyserSession session) {
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this.session = session;
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}
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@ -223,4 +257,67 @@ public class GeyserCameraData implements CameraData {
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public boolean isCameraLocked() {
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return !this.cameraLockOwners.isEmpty();
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}
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}
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@Override
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public void hideElement(GuiElement... elements) {
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Objects.requireNonNull(elements);
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SetHudPacket packet = new SetHudPacket();
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packet.setVisibility(HudVisibility.HIDE);
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Set<HudElement> elementSet = packet.getElements();
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for (GuiElement element : elements) {
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this.hiddenHudElements.add(element);
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elementSet.add(HUD_ELEMENT_VALUES[element.id()]);
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}
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session.sendUpstreamPacket(packet);
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}
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@Override
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public void resetElement(GuiElement... elements) {
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SetHudPacket packet = new SetHudPacket();
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packet.setVisibility(HudVisibility.RESET);
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Set<HudElement> elementSet = packet.getElements();
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if (elements != null && elements.length != 0) {
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for (GuiElement element : elements) {
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this.hiddenHudElements.remove(element);
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elementSet.add(HUD_ELEMENT_VALUES[element.id()]);
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}
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} else {
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this.hiddenHudElements.clear();
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elementSet.addAll(ALL_HUD_ELEMENTS);
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}
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session.sendUpstreamPacket(packet);
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}
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@Override
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public boolean isHudElementHidden(@NonNull GuiElement element) {
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Objects.requireNonNull(element);
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return this.hiddenHudElements.contains(element);
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}
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@Override
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public @NonNull Set<GuiElement> hiddenElements() {
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return Collections.unmodifiableSet(hiddenHudElements);
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}
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/**
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* Deals with hiding hud elements while in spectator.
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*
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* @param currentlySpectator whether the player is currently in spectator mode
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* @param newGameMode the new GameMode to switch to
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*/
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public void handleGameModeChange(boolean currentlySpectator, GameMode newGameMode) {
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if (newGameMode == GameMode.SPECTATOR) {
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if (!currentlySpectator) {
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hideElement(SPECTATOR_HIDDEN_ELEMENTS);
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}
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} else {
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if (currentlySpectator) {
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resetElement(SPECTATOR_HIDDEN_ELEMENTS);
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}
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}
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}
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}
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@ -284,7 +284,6 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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*/
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private volatile boolean closed;
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@Setter
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private GameMode gameMode = GameMode.SURVIVAL;
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/**
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@ -1302,6 +1301,12 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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}
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}
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public void setGameMode(GameMode newGamemode) {
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boolean currentlySpectator = this.gameMode == GameMode.SPECTATOR;
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this.gameMode = newGamemode;
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this.cameraData.handleGameModeChange(currentlySpectator, newGamemode);
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}
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/**
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* Checks to see if a shield is in either hand to activate blocking. If so, it sets the Bedrock client to display
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* blocking and sends a packet to the Java server.
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@ -7,5 +7,5 @@ org.gradle.vfs.watch=false
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group=org.geysermc
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id=geyser
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version=2.3.1-SNAPSHOT
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version=2.3.2-SNAPSHOT
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description=Allows for players from Minecraft: Bedrock Edition to join Minecraft: Java Edition servers.
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