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Better handle chat packets sent before login
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parent
691d674f01
commit
162aff4978
5 changed files with 60 additions and 5 deletions
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@ -37,7 +37,6 @@ import com.github.steveice10.mc.protocol.MinecraftProtocol;
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import com.github.steveice10.mc.protocol.codec.MinecraftCodecHelper;
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import com.github.steveice10.mc.protocol.data.ProtocolState;
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import com.github.steveice10.mc.protocol.data.UnexpectedEncryptionException;
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import com.github.steveice10.mc.protocol.data.game.MessageType;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose;
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import com.github.steveice10.mc.protocol.data.game.entity.object.Direction;
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
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@ -124,10 +123,12 @@ import org.geysermc.geyser.skin.FloodgateSkinUploader;
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import org.geysermc.geyser.text.ChatTypeEntry;
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import org.geysermc.geyser.text.GeyserLocale;
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import org.geysermc.geyser.text.MinecraftLocale;
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import org.geysermc.geyser.text.TextDecoration;
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import org.geysermc.geyser.translator.inventory.InventoryTranslator;
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import org.geysermc.geyser.translator.text.MessageTranslator;
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import org.geysermc.geyser.util.*;
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import org.geysermc.geyser.util.ChunkUtils;
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import org.geysermc.geyser.util.DimensionUtils;
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import org.geysermc.geyser.util.LoginEncryptionUtils;
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import org.geysermc.geyser.util.MathUtils;
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import javax.annotation.Nonnull;
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import java.net.ConnectException;
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@ -337,7 +338,7 @@ public class GeyserSession implements GeyserConnection, CommandSender {
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*/
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private final Map<String, JavaDimension> dimensions = new Object2ObjectOpenHashMap<>(3);
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private final Int2ObjectMap<ChatTypeEntry> chatTypes = new Int2ObjectOpenHashMap<>(7);
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private final Int2ObjectMap<ChatTypeEntry> chatTypes = new Int2ObjectOpenHashMap<>(8);
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@Setter
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private int breakingBlock;
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@ -548,6 +549,8 @@ public class GeyserSession implements GeyserConnection, CommandSender {
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this.playerEntity = new SessionPlayerEntity(this);
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collisionManager.updatePlayerBoundingBox(this.playerEntity.getPosition());
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ChatTypeEntry.applyDefaults(chatTypes);
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this.playerInventory = new PlayerInventory();
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this.openInventory = null;
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this.craftingRecipes = new Int2ObjectOpenHashMap<>();
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@ -33,12 +33,15 @@ import lombok.RequiredArgsConstructor;
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import lombok.Setter;
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import java.net.InetSocketAddress;
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import java.util.ArrayDeque;
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import java.util.Queue;
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@RequiredArgsConstructor
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public class UpstreamSession {
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@Getter private final BedrockServerSession session;
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@Getter @Setter
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private boolean initialized = false;
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private Queue<BedrockPacket> postStartGamePackets = new ArrayDeque<>();
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public void sendPacket(@NonNull BedrockPacket packet) {
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if (!isClosed()) {
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@ -56,6 +59,25 @@ public class UpstreamSession {
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session.disconnect(reason);
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}
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/**
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* Queue a packet that must be delayed until after login.
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*/
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public void queuePostStartGamePacket(BedrockPacket packet) {
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postStartGamePackets.add(packet);
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}
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public void sendPostStartGamePackets() {
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if (isClosed()) {
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return;
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}
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BedrockPacket packet;
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while ((packet = postStartGamePackets.poll()) != null) {
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session.sendPacket(packet);
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}
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postStartGamePackets = null;
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}
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public boolean isClosed() {
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return session.isClosed();
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}
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@ -25,10 +25,33 @@
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package org.geysermc.geyser.text;
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import com.github.steveice10.mc.protocol.data.game.MessageType;
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import com.nukkitx.protocol.bedrock.packet.TextPacket;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public record ChatTypeEntry(@Nonnull TextPacket.Type bedrockChatType, @Nullable TextDecoration textDecoration) {
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private static final ChatTypeEntry CHAT = new ChatTypeEntry(TextPacket.Type.CHAT, null);
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private static final ChatTypeEntry SYSTEM = new ChatTypeEntry(TextPacket.Type.CHAT, null);
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private static final ChatTypeEntry TIP = new ChatTypeEntry(TextPacket.Type.CHAT, null);
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private static final ChatTypeEntry RAW = new ChatTypeEntry(TextPacket.Type.CHAT, null);
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/**
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* Apply defaults to a map so it isn't empty in the event a chat message is sent before the login packet.
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*/
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public static void applyDefaults(Int2ObjectMap<ChatTypeEntry> chatTypes) {
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// So the proper way to do this, probably, would be to dump the NBT data from vanilla and load it.
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// But, the only way this happens is if a chat message is sent to us before the login packet, which is rare.
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// So we'll just make sure chat ends up in the right place.
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chatTypes.put(MessageType.CHAT.ordinal(), CHAT);
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chatTypes.put(MessageType.SYSTEM.ordinal(), SYSTEM);
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chatTypes.put(MessageType.GAME_INFO.ordinal(), TIP);
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chatTypes.put(MessageType.SAY_COMMAND.ordinal(), RAW);
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chatTypes.put(MessageType.MSG_COMMAND.ordinal(), RAW);
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chatTypes.put(MessageType.TEAM_MSG_COMMAND.ordinal(), RAW);
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chatTypes.put(MessageType.EMOTE_COMMAND.ordinal(), RAW);
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chatTypes.put(MessageType.TELLRAW_COMMAND.ordinal(), RAW);
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}
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}
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@ -115,6 +115,9 @@ public class JavaLoginTranslator extends PacketTranslator<ClientboundLoginPacket
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// The player has yet to spawn so let's do that using some of the information in this Java packet
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session.setDimension(newDimension);
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session.connect();
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// It is now safe to send these packets
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session.getUpstream().sendPostStartGamePackets();
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}
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AdventureSettingsPacket bedrockPacket = new AdventureSettingsPacket();
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@ -46,6 +46,10 @@ public class JavaSystemChatTranslator extends PacketTranslator<ClientboundSystem
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textPacket.setNeedsTranslation(false);
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textPacket.setMessage(MessageTranslator.convertMessage(packet.getContent(), session.getLocale()));
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session.sendUpstreamPacket(textPacket);
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if (session.isSentSpawnPacket()) {
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session.sendUpstreamPacket(textPacket);
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} else {
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session.getUpstream().queuePostStartGamePacket(textPacket);
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}
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}
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}
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