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Fix initial movement speed (#751)
Bedrock clients move very fast by default until they get an attribute packet correcting the speed.
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parent
bafe7d430a
commit
1da130ab07
1 changed files with 13 additions and 4 deletions
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@ -46,10 +46,7 @@ import com.nukkitx.math.TrigMath;
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import com.nukkitx.math.vector.*;
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import com.nukkitx.protocol.bedrock.BedrockPacket;
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import com.nukkitx.protocol.bedrock.BedrockServerSession;
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import com.nukkitx.protocol.bedrock.data.ContainerId;
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import com.nukkitx.protocol.bedrock.data.GamePublishSetting;
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import com.nukkitx.protocol.bedrock.data.GameRuleData;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.data.*;
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import com.nukkitx.protocol.bedrock.packet.*;
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import it.unimi.dsi.fastutil.objects.Object2LongMap;
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import it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap;
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@ -61,6 +58,7 @@ import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.command.CommandSender;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.PlayerEntity;
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import org.geysermc.connector.entity.attribute.AttributeType;
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import org.geysermc.connector.inventory.PlayerInventory;
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import org.geysermc.connector.network.remote.RemoteServer;
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import org.geysermc.connector.network.session.auth.AuthData;
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@ -82,6 +80,8 @@ import java.net.InetSocketAddress;
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import java.security.NoSuchAlgorithmException;
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import java.security.PublicKey;
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import java.security.spec.InvalidKeySpecException;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.atomic.AtomicInteger;
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@ -220,6 +220,15 @@ public class GeyserSession implements CommandSender {
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PlayStatusPacket playStatusPacket = new PlayStatusPacket();
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playStatusPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN);
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upstream.sendPacket(playStatusPacket);
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UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
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attributesPacket.setRuntimeEntityId(getPlayerEntity().getGeyserId());
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List<Attribute> attributes = new ArrayList<>();
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// Default move speed
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// Bedrock clients move very fast by default until they get an attribute packet correcting the speed
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attributes.add(new Attribute("minecraft:movement", 0.0f, 1024f, 0.1f, 0.1f));
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attributesPacket.setAttributes(attributes);
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upstream.sendPacket(attributesPacket);
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}
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public void fetchOurSkin(PlayerListPacket.Entry entry) {
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