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Add null check for shield code (Fixes )

This commit is contained in:
RednedEpic 2020-05-24 13:06:25 -05:00
parent 259be96652
commit 286970676b

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@ -25,6 +25,7 @@
package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
@ -134,7 +135,8 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
session.setInteracting(true);
break;
case 1:
if (session.getInventory().getItem(session.getInventory().getHeldItemSlot() + 36).getId() == ItemTranslator.SHIELD) {
ItemStack shieldSlot = session.getInventory().getItem(session.getInventory().getHeldItemSlot() + 36);
if (shieldSlot != null && shieldSlot.getId() == ItemTranslator.SHIELD) {
break;
} // Handled in Entity.java
ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);