Forward cooldowns for shields and goats

These are server-controlled as of 1.19. Ender pearls and chorus fruit still appear to be client-controlled.
This commit is contained in:
Camotoy 2022-06-24 23:13:35 -04:00
parent 9ea22042eb
commit 2ea50116cf
No known key found for this signature in database
GPG key ID: 7EEFB66FE798081F
2 changed files with 63 additions and 0 deletions

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@ -50,6 +50,7 @@ public class StoredItemMappings {
private final ItemMapping fishingRod;
private final int flintAndSteel;
private final int frogspawn;
private final int goatHorn;
private final int glassBottle;
private final int goldenApple;
private final int goldIngot;
@ -82,6 +83,7 @@ public class StoredItemMappings {
this.fishingRod = load(itemMappings, "fishing_rod");
this.flintAndSteel = load(itemMappings, "flint_and_steel").getJavaId();
this.frogspawn = load(itemMappings, "frogspawn").getBedrockId();
this.goatHorn = load(itemMappings, "goat_horn").getJavaId();
this.glassBottle = load(itemMappings, "glass_bottle").getBedrockId();
this.goldenApple = load(itemMappings, "golden_apple").getJavaId();
this.goldIngot = load(itemMappings, "gold_ingot").getJavaId();

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@ -0,0 +1,61 @@
/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
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* of this software and associated documentation files (the "Software"), to deal
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* furnished to do so, subject to the following conditions:
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package org.geysermc.geyser.translator.protocol.java.level;
import com.github.steveice10.mc.protocol.packet.ingame.clientbound.ClientboundCooldownPacket;
import com.nukkitx.protocol.bedrock.packet.PlayerStartItemCooldownPacket;
import org.geysermc.geyser.inventory.item.StoredItemMappings;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
@Translator(packet = ClientboundCooldownPacket.class)
public class JavaCooldownTranslator extends PacketTranslator<ClientboundCooldownPacket> {
@Override
public void translate(GeyserSession session, ClientboundCooldownPacket packet) {
StoredItemMappings itemMappings = session.getItemMappings().getStoredItems();
int itemId = packet.getItemId();
// Not every item, as of 1.19, appears to be server-driven. Just these two.
// Use a map here if it gets too big.
String cooldownCategory;
if (itemId == itemMappings.goatHorn()) {
cooldownCategory = "goat_horn";
} else if (itemId == itemMappings.shield().getJavaId()) {
cooldownCategory = "shield";
} else {
cooldownCategory = null;
}
if (cooldownCategory != null) {
PlayerStartItemCooldownPacket bedrockPacket = new PlayerStartItemCooldownPacket();
bedrockPacket.setItemCategory(cooldownCategory);
bedrockPacket.setCooldownDuration(packet.getCooldownTicks());
session.sendUpstreamPacket(bedrockPacket);
}
}
}