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Properly translate player entity UUID for vaults
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1 changed files with 7 additions and 3 deletions
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@ -76,9 +76,13 @@ public class VaultBlockEntityTranslator extends BlockEntityTranslator {
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LongList bedrockPlayers = new LongArrayList(connectedPlayers.size());
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for (int[] player : connectedPlayers) {
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UUID uuid = uuidFromIntArray(player);
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PlayerEntity playerEntity = session.getEntityCache().getPlayerEntity(uuid);
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if (playerEntity != null) {
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bedrockPlayers.add(playerEntity.getGeyserId());
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if (uuid.equals(session.getPlayerEntity().getUuid())) {
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bedrockPlayers.add(session.getPlayerEntity().getGeyserId());
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} else {
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PlayerEntity playerEntity = session.getEntityCache().getPlayerEntity(uuid);
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if (playerEntity != null) {
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bedrockPlayers.add(playerEntity.getGeyserId());
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}
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}
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}
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bedrockNbt.putList("connected_players", NbtType.LONG, bedrockPlayers);
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