Fix: Crashing due to custom bows/crossbows/tridents (#4421)

* initial stab at fixing crashing due to removal of the chargeable component

* remove hardcoded animation
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chris 2024-02-07 18:17:51 +01:00 committed by GitHub
parent e6636ec9fe
commit 63fd97ab32
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GPG key ID: B5690EEEBB952194

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@ -177,7 +177,7 @@ public class CustomItemRegistryPopulator {
itemProperties.putBoolean("can_destroy_in_creative", canDestroyInCreative);
if (mapping.getArmorType() != null) {
computeArmorProperties(mapping.getArmorType(), mapping.getProtectionValue(), componentBuilder);
computeArmorProperties(mapping.getArmorType(), mapping.getProtectionValue(), itemProperties, componentBuilder);
}
if (mapping.getFirstBlockRuntimeId() != null) {
@ -194,7 +194,7 @@ public class CustomItemRegistryPopulator {
switch (mapping.getBedrockIdentifier()) {
case "minecraft:fire_charge", "minecraft:flint_and_steel" -> computeBlockItemProperties("minecraft:fire", componentBuilder);
case "minecraft:bow", "minecraft:crossbow", "minecraft:trident" -> computeChargeableProperties(itemProperties, componentBuilder);
case "minecraft:bow", "minecraft:crossbow", "minecraft:trident" -> computeChargeableProperties(itemProperties, componentBuilder, mapping.getBedrockIdentifier(), protocolVersion);
case "minecraft:honey_bottle", "minecraft:milk_bucket", "minecraft:potion" -> computeConsumableProperties(itemProperties, componentBuilder, 2, true);
case "minecraft:experience_bottle", "minecraft:egg", "minecraft:ender_pearl", "minecraft:ender_eye", "minecraft:lingering_potion", "minecraft:snowball", "minecraft:splash_potion" ->
computeThrowableProperties(componentBuilder);
@ -223,13 +223,13 @@ public class CustomItemRegistryPopulator {
boolean canDestroyInCreative = true;
if (customItemData.toolType() != null) { // This is not using the isTool boolean because it is not just a render type here.
canDestroyInCreative = computeToolProperties(customItemData.toolType(), itemProperties, componentBuilder);
canDestroyInCreative = computeToolProperties(Objects.requireNonNull(customItemData.toolType()), itemProperties, componentBuilder);
}
itemProperties.putBoolean("can_destroy_in_creative", canDestroyInCreative);
String armorType = customItemData.armorType();
if (armorType != null) {
computeArmorProperties(armorType, customItemData.protectionValue(), componentBuilder);
computeArmorProperties(armorType, customItemData.protectionValue(), itemProperties, componentBuilder);
}
if (customItemData.isEdible()) {
@ -237,7 +237,11 @@ public class CustomItemRegistryPopulator {
}
if (customItemData.isChargeable()) {
computeChargeableProperties(itemProperties, componentBuilder);
String tooltype = customItemData.toolType();
if (tooltype == null) {
throw new IllegalArgumentException("tool type must be set if the custom item is chargeable!");
}
computeChargeableProperties(itemProperties, componentBuilder, "minecraft:" + tooltype, protocolVersion);
}
computeRenderOffsets(isHat, customItemData, componentBuilder);
@ -353,10 +357,14 @@ public class CustomItemRegistryPopulator {
itemProperties.putBoolean("hand_equipped", true);
itemProperties.putFloat("mining_speed", miningSpeed);
// This allows custom tools - shears, swords, shovels, axes etc to be enchanted or combined in the anvil
itemProperties.putInt("enchantable_value", 1);
itemProperties.putString("enchantable_slot", toolType);
return canDestroyInCreative;
}
private static void computeArmorProperties(String armorType, int protectionValue, NbtMapBuilder componentBuilder) {
private static void computeArmorProperties(String armorType, int protectionValue, NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder) {
switch (armorType) {
case "boots" -> {
componentBuilder.putString("minecraft:render_offsets", "boots");
@ -390,13 +398,73 @@ public class CustomItemRegistryPopulator {
componentBuilder.putCompound("minecraft:block_placer", NbtMap.builder().putString("block", blockItem).build());
}
private static void computeChargeableProperties(NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder) {
private static void computeChargeableProperties(NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder, String mapping, int protocolVersion) {
// setting high use_duration prevents the consume animation from playing
itemProperties.putInt("use_duration", Integer.MAX_VALUE);
// display item as tool (mainly for crossbow and bow)
itemProperties.putBoolean("hand_equipped", true);
// ensure client moves at slow speed while charging (note: this was calculated by hand as the movement modifer value does not seem to scale linearly)
componentBuilder.putCompound("minecraft:chargeable", NbtMap.builder().putFloat("movement_modifier", 0.35F).build());
// Make bows, tridents, and crossbows enchantable
itemProperties.putInt("enchantable_value", 1);
if (GameProtocol.is1_20_60orHigher(protocolVersion)) {
componentBuilder.putCompound("minecraft:use_modifiers", NbtMap.builder()
.putFloat("use_duration", 100F)
.putFloat("movement_modifier", 0.35F)
.build());
switch (mapping) {
case "minecraft:bow" -> {
itemProperties.putString("enchantable_slot", "bow");
itemProperties.putInt("frame_count", 3);
componentBuilder.putCompound("minecraft:shooter", NbtMap.builder()
.putList("ammunition", NbtType.COMPOUND, List.of(
NbtMap.builder()
.putCompound("item", NbtMap.builder()
.putString("name", "minecraft:arrow")
.build())
.putBoolean("use_offhand", true)
.putBoolean("search_inventory", true)
.build()
))
.putFloat("max_draw_duration", 0f)
.putBoolean("charge_on_draw", true)
.putBoolean("scale_power_by_draw_duration", true)
.build());
componentBuilder.putInt("minecraft:use_duration", 999);
}
case "minecraft:trident" -> {
itemProperties.putString("enchantable_slot", "trident");
componentBuilder.putInt("minecraft:use_duration", 999);
}
case "minecraft:crossbow" -> {
itemProperties.putString("enchantable_slot", "crossbow");
itemProperties.putInt("frame_count", 10);
componentBuilder.putCompound("minecraft:shooter", NbtMap.builder()
.putList("ammunition", NbtType.COMPOUND, List.of(
NbtMap.builder()
.putCompound("item", NbtMap.builder()
.putString("name", "minecraft:arrow")
.build())
.putBoolean("use_offhand", true)
.putBoolean("search_inventory", true)
.build()
))
.putFloat("max_draw_duration", 1f)
.putBoolean("charge_on_draw", true)
.putBoolean("scale_power_by_draw_duration", true)
.build());
componentBuilder.putInt("minecraft:use_duration", 999);
}
}
} else {
// ensure client moves at slow speed while charging (note: this was calculated by hand as the movement modifer value does not seem to scale linearly)
componentBuilder.putCompound("minecraft:chargeable", NbtMap.builder().putFloat("movement_modifier", 0.35F).build());
// keep item enchantable; also works on 1.20.50
itemProperties.putString("enchantable_slot", mapping.replace("minecraft:", ""));
}
}
private static void computeConsumableProperties(NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder, int useAnimation, boolean canAlwaysEat) {