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Fix: Crashing due to custom bows/crossbows/tridents (#4421)
* initial stab at fixing crashing due to removal of the chargeable component * remove hardcoded animation
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e6636ec9fe
commit
63fd97ab32
1 changed files with 77 additions and 9 deletions
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@ -177,7 +177,7 @@ public class CustomItemRegistryPopulator {
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itemProperties.putBoolean("can_destroy_in_creative", canDestroyInCreative);
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if (mapping.getArmorType() != null) {
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computeArmorProperties(mapping.getArmorType(), mapping.getProtectionValue(), componentBuilder);
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computeArmorProperties(mapping.getArmorType(), mapping.getProtectionValue(), itemProperties, componentBuilder);
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}
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if (mapping.getFirstBlockRuntimeId() != null) {
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@ -194,7 +194,7 @@ public class CustomItemRegistryPopulator {
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switch (mapping.getBedrockIdentifier()) {
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case "minecraft:fire_charge", "minecraft:flint_and_steel" -> computeBlockItemProperties("minecraft:fire", componentBuilder);
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case "minecraft:bow", "minecraft:crossbow", "minecraft:trident" -> computeChargeableProperties(itemProperties, componentBuilder);
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case "minecraft:bow", "minecraft:crossbow", "minecraft:trident" -> computeChargeableProperties(itemProperties, componentBuilder, mapping.getBedrockIdentifier(), protocolVersion);
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case "minecraft:honey_bottle", "minecraft:milk_bucket", "minecraft:potion" -> computeConsumableProperties(itemProperties, componentBuilder, 2, true);
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case "minecraft:experience_bottle", "minecraft:egg", "minecraft:ender_pearl", "minecraft:ender_eye", "minecraft:lingering_potion", "minecraft:snowball", "minecraft:splash_potion" ->
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computeThrowableProperties(componentBuilder);
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@ -223,13 +223,13 @@ public class CustomItemRegistryPopulator {
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boolean canDestroyInCreative = true;
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if (customItemData.toolType() != null) { // This is not using the isTool boolean because it is not just a render type here.
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canDestroyInCreative = computeToolProperties(customItemData.toolType(), itemProperties, componentBuilder);
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canDestroyInCreative = computeToolProperties(Objects.requireNonNull(customItemData.toolType()), itemProperties, componentBuilder);
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}
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itemProperties.putBoolean("can_destroy_in_creative", canDestroyInCreative);
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String armorType = customItemData.armorType();
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if (armorType != null) {
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computeArmorProperties(armorType, customItemData.protectionValue(), componentBuilder);
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computeArmorProperties(armorType, customItemData.protectionValue(), itemProperties, componentBuilder);
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}
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if (customItemData.isEdible()) {
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@ -237,7 +237,11 @@ public class CustomItemRegistryPopulator {
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}
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if (customItemData.isChargeable()) {
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computeChargeableProperties(itemProperties, componentBuilder);
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String tooltype = customItemData.toolType();
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if (tooltype == null) {
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throw new IllegalArgumentException("tool type must be set if the custom item is chargeable!");
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}
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computeChargeableProperties(itemProperties, componentBuilder, "minecraft:" + tooltype, protocolVersion);
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}
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computeRenderOffsets(isHat, customItemData, componentBuilder);
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@ -353,10 +357,14 @@ public class CustomItemRegistryPopulator {
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itemProperties.putBoolean("hand_equipped", true);
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itemProperties.putFloat("mining_speed", miningSpeed);
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// This allows custom tools - shears, swords, shovels, axes etc to be enchanted or combined in the anvil
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itemProperties.putInt("enchantable_value", 1);
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itemProperties.putString("enchantable_slot", toolType);
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return canDestroyInCreative;
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}
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private static void computeArmorProperties(String armorType, int protectionValue, NbtMapBuilder componentBuilder) {
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private static void computeArmorProperties(String armorType, int protectionValue, NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder) {
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switch (armorType) {
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case "boots" -> {
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componentBuilder.putString("minecraft:render_offsets", "boots");
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@ -390,13 +398,73 @@ public class CustomItemRegistryPopulator {
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componentBuilder.putCompound("minecraft:block_placer", NbtMap.builder().putString("block", blockItem).build());
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}
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private static void computeChargeableProperties(NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder) {
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private static void computeChargeableProperties(NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder, String mapping, int protocolVersion) {
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// setting high use_duration prevents the consume animation from playing
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itemProperties.putInt("use_duration", Integer.MAX_VALUE);
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// display item as tool (mainly for crossbow and bow)
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itemProperties.putBoolean("hand_equipped", true);
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// ensure client moves at slow speed while charging (note: this was calculated by hand as the movement modifer value does not seem to scale linearly)
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componentBuilder.putCompound("minecraft:chargeable", NbtMap.builder().putFloat("movement_modifier", 0.35F).build());
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// Make bows, tridents, and crossbows enchantable
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itemProperties.putInt("enchantable_value", 1);
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if (GameProtocol.is1_20_60orHigher(protocolVersion)) {
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componentBuilder.putCompound("minecraft:use_modifiers", NbtMap.builder()
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.putFloat("use_duration", 100F)
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.putFloat("movement_modifier", 0.35F)
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.build());
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switch (mapping) {
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case "minecraft:bow" -> {
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itemProperties.putString("enchantable_slot", "bow");
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itemProperties.putInt("frame_count", 3);
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componentBuilder.putCompound("minecraft:shooter", NbtMap.builder()
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.putList("ammunition", NbtType.COMPOUND, List.of(
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NbtMap.builder()
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.putCompound("item", NbtMap.builder()
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.putString("name", "minecraft:arrow")
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.build())
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.putBoolean("use_offhand", true)
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.putBoolean("search_inventory", true)
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.build()
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))
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.putFloat("max_draw_duration", 0f)
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.putBoolean("charge_on_draw", true)
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.putBoolean("scale_power_by_draw_duration", true)
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.build());
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componentBuilder.putInt("minecraft:use_duration", 999);
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}
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case "minecraft:trident" -> {
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itemProperties.putString("enchantable_slot", "trident");
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componentBuilder.putInt("minecraft:use_duration", 999);
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}
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case "minecraft:crossbow" -> {
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itemProperties.putString("enchantable_slot", "crossbow");
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itemProperties.putInt("frame_count", 10);
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componentBuilder.putCompound("minecraft:shooter", NbtMap.builder()
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.putList("ammunition", NbtType.COMPOUND, List.of(
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NbtMap.builder()
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.putCompound("item", NbtMap.builder()
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.putString("name", "minecraft:arrow")
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.build())
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.putBoolean("use_offhand", true)
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.putBoolean("search_inventory", true)
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.build()
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))
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.putFloat("max_draw_duration", 1f)
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.putBoolean("charge_on_draw", true)
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.putBoolean("scale_power_by_draw_duration", true)
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.build());
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componentBuilder.putInt("minecraft:use_duration", 999);
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}
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}
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} else {
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// ensure client moves at slow speed while charging (note: this was calculated by hand as the movement modifer value does not seem to scale linearly)
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componentBuilder.putCompound("minecraft:chargeable", NbtMap.builder().putFloat("movement_modifier", 0.35F).build());
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// keep item enchantable; also works on 1.20.50
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itemProperties.putString("enchantable_slot", mapping.replace("minecraft:", ""));
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}
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}
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private static void computeConsumableProperties(NbtMapBuilder itemProperties, NbtMapBuilder componentBuilder, int useAnimation, boolean canAlwaysEat) {
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