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Add TODO
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@ -462,6 +462,7 @@ public abstract class InventoryTranslator {
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}
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case DESTROY: {
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// Only called when a creative client wants to destroy an item... I think - Camotoy
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//TODO there is a Count here we don't use
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DestroyStackRequestActionData destroyAction = (DestroyStackRequestActionData) action;
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if (!session.getGameMode().equals(GameMode.CREATIVE)) {
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// If this happens, let's throw an error and figure out why.
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