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Ensure players aren't floating in their beds; improve Bedrock sleeping notifications
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parent
63e60bc93c
commit
8935b34365
5 changed files with 50 additions and 12 deletions
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@ -42,7 +42,11 @@ import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataTypes;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityLinkData;
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import org.cloudburstmc.protocol.bedrock.data.inventory.ItemData;
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import org.cloudburstmc.protocol.bedrock.packet.*;
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import org.cloudburstmc.protocol.bedrock.packet.AddPlayerPacket;
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import org.cloudburstmc.protocol.bedrock.packet.MovePlayerPacket;
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import org.cloudburstmc.protocol.bedrock.packet.SetEntityDataPacket;
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import org.cloudburstmc.protocol.bedrock.packet.SetEntityLinkPacket;
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import org.cloudburstmc.protocol.bedrock.packet.UpdateAttributesPacket;
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import org.geysermc.geyser.api.entity.type.player.GeyserPlayerEntity;
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import org.geysermc.geyser.entity.EntityDefinitions;
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import org.geysermc.geyser.entity.attribute.GeyserAttributeType;
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@ -278,7 +282,13 @@ public class PlayerEntity extends LivingEntity implements GeyserPlayerEntity {
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@Override
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public void setPosition(Vector3f position) {
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super.setPosition(position.add(0, definition.offset(), 0));
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if (this.bedPosition != null) {
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// As of Bedrock 1.21.22 and Fabric 1.21.1
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// Messes with Bedrock if we send this to the client itself, though.
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super.setPosition(position.up(0.2f));
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} else {
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super.setPosition(position.add(0, definition.offset(), 0));
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}
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}
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@Override
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@ -140,7 +140,7 @@ public class SessionPlayerEntity extends PlayerEntity {
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if (valid) { // Don't update during session init
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session.getCollisionManager().updatePlayerBoundingBox(position);
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}
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super.setPosition(position);
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this.position = position.add(0, definition.offset(), 0);
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}
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/**
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@ -29,7 +29,6 @@ import io.netty.buffer.Unpooled;
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import org.cloudburstmc.protocol.bedrock.BedrockDisconnectReasons;
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import org.cloudburstmc.protocol.bedrock.codec.BedrockCodec;
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import org.cloudburstmc.protocol.bedrock.codec.compat.BedrockCompat;
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import org.cloudburstmc.protocol.bedrock.codec.v622.Bedrock_v622;
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import org.cloudburstmc.protocol.bedrock.data.ExperimentData;
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import org.cloudburstmc.protocol.bedrock.data.PacketCompressionAlgorithm;
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import org.cloudburstmc.protocol.bedrock.data.ResourcePackType;
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@ -61,7 +61,7 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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if (entity.getBedPosition() != null) {
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// https://github.com/GeyserMC/Geyser/issues/5001
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// Bedrock 1.20.22 started sending a MovePlayerPacket as soon as it got into a bed.
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// Bedrock 1.21.22 started sending a MovePlayerPacket as soon as it got into a bed.
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// This trips up Fabric.
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return;
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}
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@ -25,8 +25,10 @@
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package org.geysermc.geyser.translator.protocol.java;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.ClientboundSystemChatPacket;
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import net.kyori.adventure.text.TranslatableComponent;
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import org.cloudburstmc.nbt.NbtMap;
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import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
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import org.cloudburstmc.protocol.bedrock.packet.LevelEventGenericPacket;
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import org.cloudburstmc.protocol.bedrock.packet.TextPacket;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.text.ChatColor;
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@ -34,18 +36,45 @@ import org.geysermc.geyser.text.GeyserLocale;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.translator.text.MessageTranslator;
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import org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.ClientboundSystemChatPacket;
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@Translator(packet = ClientboundSystemChatPacket.class)
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public class JavaSystemChatTranslator extends PacketTranslator<ClientboundSystemChatPacket> {
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@Override
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public void translate(GeyserSession session, ClientboundSystemChatPacket packet) {
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if (packet.getContent() instanceof TranslatableComponent component && component.key().equals("chat.disabled.missingProfileKey")) {
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// We likely got this message as a response to a player trying to chat
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// As there SHOULD be no false flags for this, print every time it shows up in chat.
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if (Boolean.parseBoolean(System.getProperty("Geyser.PrintSecureChatInformation", "true"))) {
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session.sendMessage(GeyserLocale.getPlayerLocaleString("geyser.chat.secure_info_1", session.locale()));
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session.sendMessage(GeyserLocale.getPlayerLocaleString("geyser.chat.secure_info_2", session.locale(), "https://geysermc.link/secure-chat"));
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if (packet.getContent() instanceof TranslatableComponent component) {
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if (component.key().equals("chat.disabled.missingProfileKey")) {
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// We likely got this message as a response to a player trying to chat
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// As there SHOULD be no false flags for this, print every time it shows up in chat.
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if (Boolean.parseBoolean(System.getProperty("Geyser.PrintSecureChatInformation", "true"))) {
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session.sendMessage(GeyserLocale.getPlayerLocaleString("geyser.chat.secure_info_1", session.locale()));
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session.sendMessage(GeyserLocale.getPlayerLocaleString("geyser.chat.secure_info_2", session.locale(), "https://geysermc.link/secure-chat"));
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}
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} else if (component.key().equals("sleep.players_sleeping")) {
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if (component.arguments().size() == 2) {
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// Hack FYI, but it allows Bedrock players to easily understand this information
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// without it being covered up or saying the night is being slept through.
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int numPlayersSleeping = ((Number) component.arguments().get(0).value()).intValue();
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int totalPlayersNeeded = ((Number) component.arguments().get(1).value()).intValue();
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LevelEventGenericPacket sleepInfoPacket = new LevelEventGenericPacket();
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sleepInfoPacket.setType(LevelEvent.SLEEPING_PLAYERS);
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sleepInfoPacket.setTag(NbtMap.builder()
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.putInt("ableToSleep", totalPlayersNeeded)
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.putInt("overworldPlayerCount", totalPlayersNeeded)
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.putInt("sleepingPlayerCount", numPlayersSleeping)
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.build());
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session.sendUpstreamPacket(sleepInfoPacket);
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}
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} else if (component.key().equals("sleep.skipping_night")) {
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LevelEventGenericPacket sleepInfoPacket = new LevelEventGenericPacket();
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sleepInfoPacket.setType(LevelEvent.SLEEPING_PLAYERS);
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sleepInfoPacket.setTag(NbtMap.builder()
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.putInt("ableToSleep", 1)
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.putInt("overworldPlayerCount", 1)
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.putInt("sleepingPlayerCount", 1)
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.build());
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session.sendUpstreamPacket(sleepInfoPacket);
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}
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}
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