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Implement (hopefully) temporary dimension switching fix (#1188)
This fixes rare (?) instances where dimension switching doesn't finish loading on the client. Ideally a proper fix would send the finishing packets in the correct order but I didn't get far in this regard. Fixes #1154 and #1072. Other miscellaeous chunk-related fixes have also been included here.
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parent
1d5b453595
commit
8b7165a564
5 changed files with 7 additions and 16 deletions
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@ -159,8 +159,6 @@ public class GeyserSession implements CommandSender {
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@Setter
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private Vector3i lastInteractionPosition;
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@Setter
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private boolean switchingDimension = false;
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private boolean manyDimPackets = false;
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private ServerRespawnPacket lastDimPacket = null;
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@ -25,25 +25,22 @@
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package org.geysermc.connector.network.translators.java.world;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerChunkDataPacket;
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import com.nukkitx.nbt.NBTOutputStream;
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import com.nukkitx.nbt.NbtMap;
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import com.nukkitx.nbt.NbtUtils;
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import com.nukkitx.network.VarInts;
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import com.nukkitx.protocol.bedrock.packet.LevelChunkPacket;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBufOutputStream;
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import io.netty.buffer.Unpooled;
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import it.unimi.dsi.fastutil.objects.Object2IntMap;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.BiomeTranslator;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.utils.ChunkUtils;
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import org.geysermc.connector.network.translators.world.chunk.ChunkSection;
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import org.geysermc.connector.utils.ChunkUtils;
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@Translator(packet = ServerChunkDataPacket.class)
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public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPacket> {
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@ -99,14 +96,6 @@ public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPac
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levelChunkPacket.setData(payload);
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session.sendUpstreamPacket(levelChunkPacket);
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// Some block entities need to be loaded in later or else text doesn't show (signs) or they crash the game (end gateway blocks)
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for (Object2IntMap.Entry<NbtMap> blockEntityEntry : chunkData.getLoadBlockEntitiesLater().object2IntEntrySet()) {
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int x = blockEntityEntry.getKey().getInt("x");
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int y = blockEntityEntry.getKey().getInt("y");
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int z = blockEntityEntry.getKey().getInt("z");
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ChunkUtils.updateBlock(session, blockEntityEntry.getIntValue(), new Position(x, y, z));
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}
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chunkData.getLoadBlockEntitiesLater().clear();
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session.getChunkCache().addToCache(packet.getColumn());
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} catch (Exception ex) {
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ex.printStackTrace();
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@ -32,6 +32,7 @@ import org.geysermc.connector.network.translators.Translator;
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import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerSpawnPositionPacket;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.packet.SetSpawnPositionPacket;
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import org.geysermc.connector.utils.DimensionUtils;
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@Translator(packet = ServerSpawnPositionPacket.class)
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public class JavaSpawnPositionTranslator extends PacketTranslator<ServerSpawnPositionPacket> {
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@ -41,6 +42,7 @@ public class JavaSpawnPositionTranslator extends PacketTranslator<ServerSpawnPos
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SetSpawnPositionPacket spawnPositionPacket = new SetSpawnPositionPacket();
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spawnPositionPacket.setBlockPosition(Vector3i.from(packet.getPosition().getX(), packet.getPosition().getY(), packet.getPosition().getZ()));
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spawnPositionPacket.setSpawnForced(true);
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spawnPositionPacket.setDimensionId(DimensionUtils.javaToBedrock(session.getPlayerEntity().getDimension()));
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spawnPositionPacket.setSpawnType(SetSpawnPositionPacket.Type.WORLD_SPAWN);
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session.sendUpstreamPacket(spawnPositionPacket);
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}
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@ -271,7 +271,5 @@ public class ChunkUtils {
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@Getter
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private NbtMap[] blockEntities = new NbtMap[0];
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@Getter
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private Object2IntMap<NbtMap> loadBlockEntitiesLater = new Object2IntOpenHashMap<>();
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}
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}
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@ -85,6 +85,10 @@ public class DimensionUtils {
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stopSoundPacket.setStoppingAllSound(true);
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stopSoundPacket.setSoundName("");
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session.sendUpstreamPacket(stopSoundPacket);
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// TODO - fix this hack of a fix by sending the final dimension switching logic after chunks have been sent.
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// The client wants chunks sent to it before it can successfully respawn.
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ChunkUtils.sendEmptyChunks(session, player.getPosition().toInt(), 3, true);
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}
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/**
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