Default motd and player count passthrough config values to true(#2523)

* Update config.yml
I will in no way be offended if this is not merged. Essentially, it makes Geyser slightly more configured at the start for plugin versions by forwarding more information about the server to Bedrock players.

* remove unused

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Co-authored-by: onebeastchris <github@onechris.mozmail.com>
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TheFloyds4240 2023-12-06 03:50:16 -05:00 committed by GitHub
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@ -90,9 +90,9 @@ command-suggestions: true
# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server. # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
# Relay the MOTD from the remote server to Bedrock players. # Relay the MOTD from the remote server to Bedrock players.
passthrough-motd: false passthrough-motd: true
# Relay the player count and max players from the remote server to Bedrock players. # Relay the player count and max players from the remote server to Bedrock players.
passthrough-player-counts: false passthrough-player-counts: true
# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly. # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
# This option does nothing on standalone. # This option does nothing on standalone.
legacy-ping-passthrough: false legacy-ping-passthrough: false