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Closes GeyserMC/Geyser#4358 (#4360)
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
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2 changed files with 23 additions and 0 deletions
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@ -67,6 +67,7 @@ public final class BlockStateValues {
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private static final Int2IntMap SKULL_WALL_DIRECTIONS = new Int2IntOpenHashMap();
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private static final Int2ByteMap SHULKERBOX_DIRECTIONS = new FixedInt2ByteMap();
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private static final Int2IntMap WATER_LEVEL = new Int2IntOpenHashMap();
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private static final IntSet UPPER_DOORS = new IntOpenHashSet();
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public static final int JAVA_AIR_ID = 0;
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@ -219,6 +220,10 @@ public final class BlockStateValues {
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if (javaId.contains("_cauldron") && !javaId.contains("water_")) {
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NON_WATER_CAULDRONS.add(javaBlockState);
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}
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if (javaId.contains("_door[") && javaId.contains("half=upper")) {
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UPPER_DOORS.add(javaBlockState);
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}
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}
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/**
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@ -498,6 +503,16 @@ public final class BlockStateValues {
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return WATER_LEVEL.getOrDefault(state, -1);
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}
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/**
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* Check if a block is the upper half of a door.
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*
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* @param state BlockState of the block
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* @return True if the block is the upper half of a door
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*/
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public static boolean isUpperDoor(int state) {
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return UPPER_DOORS.contains(state);
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}
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/**
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* Get the height of water from the block state
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* This is used in FishingHookEntity to create splash sounds when the hook hits the water. In addition,
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@ -215,6 +215,14 @@ public class ChunkUtils {
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break; //No block will be a part of two classes
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}
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}
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if (BlockStateValues.isUpperDoor(blockState)) {
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// Update the lower door block as Bedrock client doesn't like door to be closed from the top
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// See https://github.com/GeyserMC/Geyser/issues/4358
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Vector3i belowDoorPosition = position.sub(0, 1, 0);
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int belowDoorBlockState = session.getGeyser().getWorldManager().getBlockAt(session, belowDoorPosition.getX(), belowDoorPosition.getY(), belowDoorPosition.getZ());
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updateBlock(session, belowDoorBlockState, belowDoorPosition);
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}
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}
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public static void sendEmptyChunk(GeyserSession session, int chunkX, int chunkZ, boolean forceUpdate) {
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