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Fix skull mix-up by not reusing skulls (#5206)
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2 changed files with 9 additions and 47 deletions
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@ -102,17 +102,6 @@ public class SkullPlayerEntity extends PlayerEntity {
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session.sendUpstreamPacket(addPlayerPacket);
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}
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/**
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* Hide the player entity so that it can be reused for a different skull.
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*/
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public void free() {
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setFlag(EntityFlag.INVISIBLE, true);
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updateBedrockMetadata();
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// Move skull entity out of the way
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moveAbsolute(session.getPlayerEntity().getPosition().up(128), 0, 0, 0, false, true);
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}
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public void updateSkull(SkullCache.Skull skull) {
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skullPosition = skull.getPosition();
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@ -53,17 +53,11 @@ public class SkullCache {
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private final int skullRenderDistanceSquared;
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/**
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* The time in milliseconds before unused skull entities are despawned
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*/
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private static final long CLEANUP_PERIOD = 10000;
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@Getter
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private final Map<Vector3i, Skull> skulls = new Object2ObjectOpenHashMap<>();
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private final List<Skull> inRangeSkulls = new ArrayList<>();
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private final Deque<SkullPlayerEntity> unusedSkullEntities = new ArrayDeque<>();
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private int totalSkullEntities = 0;
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private final GeyserSession session;
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@ -188,43 +182,26 @@ public class SkullCache {
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}
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}
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}
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// Occasionally clean up unused entities as we want to keep skull
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// entities around for later use, to reduce "player" pop-in
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if ((System.currentTimeMillis() - lastCleanup) > CLEANUP_PERIOD) {
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lastCleanup = System.currentTimeMillis();
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for (SkullPlayerEntity entity : unusedSkullEntities) {
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entity.despawnEntity();
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totalSkullEntities--;
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}
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unusedSkullEntities.clear();
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}
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}
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private void assignSkullEntity(Skull skull) {
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if (skull.entity != null) {
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return;
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}
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if (unusedSkullEntities.isEmpty()) {
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if (!cullingEnabled || totalSkullEntities < maxVisibleSkulls) {
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// Create a new entity
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long geyserId = session.getEntityCache().getNextEntityId().incrementAndGet();
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skull.entity = new SkullPlayerEntity(session, geyserId);
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skull.entity.spawnEntity();
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skull.entity.updateSkull(skull);
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totalSkullEntities++;
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}
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} else {
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// Reuse an entity
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skull.entity = unusedSkullEntities.removeFirst();
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if (!cullingEnabled || totalSkullEntities < maxVisibleSkulls) {
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// Create a new entity
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long geyserId = session.getEntityCache().getNextEntityId().incrementAndGet();
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skull.entity = new SkullPlayerEntity(session, geyserId);
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skull.entity.spawnEntity();
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skull.entity.updateSkull(skull);
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totalSkullEntities++;
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}
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}
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private void freeSkullEntity(Skull skull) {
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if (skull.entity != null) {
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skull.entity.free();
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unusedSkullEntities.addFirst(skull.entity);
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skull.entity.despawnEntity();
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totalSkullEntities--;
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skull.entity = null;
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}
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}
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@ -250,10 +227,6 @@ public class SkullCache {
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}
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skulls.clear();
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inRangeSkulls.clear();
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for (SkullPlayerEntity skull : unusedSkullEntities) {
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skull.despawnEntity();
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}
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unusedSkullEntities.clear();
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totalSkullEntities = 0;
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lastPlayerPosition = null;
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}
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