Fix skull mix-up by not reusing skulls (#5206)

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Valaphee The Meerkat 2024-12-11 03:04:33 +01:00 committed by GitHub
parent 8b232d7900
commit b2045a5b3d
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GPG key ID: B5690EEEBB952194
2 changed files with 9 additions and 47 deletions

View file

@ -102,17 +102,6 @@ public class SkullPlayerEntity extends PlayerEntity {
session.sendUpstreamPacket(addPlayerPacket);
}
/**
* Hide the player entity so that it can be reused for a different skull.
*/
public void free() {
setFlag(EntityFlag.INVISIBLE, true);
updateBedrockMetadata();
// Move skull entity out of the way
moveAbsolute(session.getPlayerEntity().getPosition().up(128), 0, 0, 0, false, true);
}
public void updateSkull(SkullCache.Skull skull) {
skullPosition = skull.getPosition();

View file

@ -50,20 +50,14 @@ import java.util.*;
public class SkullCache {
private final int maxVisibleSkulls;
private final boolean cullingEnabled;
private final int skullRenderDistanceSquared;
/**
* The time in milliseconds before unused skull entities are despawned
*/
private static final long CLEANUP_PERIOD = 10000;
@Getter
private final Map<Vector3i, Skull> skulls = new Object2ObjectOpenHashMap<>();
private final List<Skull> inRangeSkulls = new ArrayList<>();
private final Deque<SkullPlayerEntity> unusedSkullEntities = new ArrayDeque<>();
private int totalSkullEntities = 0;
private final GeyserSession session;
@ -188,43 +182,26 @@ public class SkullCache {
}
}
}
// Occasionally clean up unused entities as we want to keep skull
// entities around for later use, to reduce "player" pop-in
if ((System.currentTimeMillis() - lastCleanup) > CLEANUP_PERIOD) {
lastCleanup = System.currentTimeMillis();
for (SkullPlayerEntity entity : unusedSkullEntities) {
entity.despawnEntity();
totalSkullEntities--;
}
unusedSkullEntities.clear();
}
}
private void assignSkullEntity(Skull skull) {
if (skull.entity != null) {
return;
}
if (unusedSkullEntities.isEmpty()) {
if (!cullingEnabled || totalSkullEntities < maxVisibleSkulls) {
// Create a new entity
long geyserId = session.getEntityCache().getNextEntityId().incrementAndGet();
skull.entity = new SkullPlayerEntity(session, geyserId);
skull.entity.spawnEntity();
skull.entity.updateSkull(skull);
totalSkullEntities++;
}
} else {
// Reuse an entity
skull.entity = unusedSkullEntities.removeFirst();
if (!cullingEnabled || totalSkullEntities < maxVisibleSkulls) {
// Create a new entity
long geyserId = session.getEntityCache().getNextEntityId().incrementAndGet();
skull.entity = new SkullPlayerEntity(session, geyserId);
skull.entity.spawnEntity();
skull.entity.updateSkull(skull);
totalSkullEntities++;
}
}
private void freeSkullEntity(Skull skull) {
if (skull.entity != null) {
skull.entity.free();
unusedSkullEntities.addFirst(skull.entity);
skull.entity.despawnEntity();
totalSkullEntities--;
skull.entity = null;
}
}
@ -250,10 +227,6 @@ public class SkullCache {
}
skulls.clear();
inRangeSkulls.clear();
for (SkullPlayerEntity skull : unusedSkullEntities) {
skull.despawnEntity();
}
unusedSkullEntities.clear();
totalSkullEntities = 0;
lastPlayerPosition = null;
}