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Fix entity motion (arrows now rotate correctly) (#3307)
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47d14e12eb
commit
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1 changed files with 33 additions and 11 deletions
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@ -216,19 +216,41 @@ public class Entity {
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}
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public void moveRelative(double relX, double relY, double relZ, float yaw, float pitch, float headYaw, boolean isOnGround) {
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setYaw(yaw);
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setPitch(pitch);
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setHeadYaw(headYaw);
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setOnGround(isOnGround);
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this.position = Vector3f.from(position.getX() + relX, position.getY() + relY, position.getZ() + relZ);
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position = Vector3f.from(position.getX() + relX, position.getY() + relY, position.getZ() + relZ);
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MoveEntityAbsolutePacket moveEntityPacket = new MoveEntityAbsolutePacket();
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MoveEntityDeltaPacket moveEntityPacket = new MoveEntityDeltaPacket();
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moveEntityPacket.setRuntimeEntityId(geyserId);
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moveEntityPacket.setPosition(position);
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moveEntityPacket.setRotation(getBedrockRotation());
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moveEntityPacket.setOnGround(isOnGround);
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moveEntityPacket.setTeleported(false);
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if (relX != 0.0) {
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moveEntityPacket.setX(position.getX());
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moveEntityPacket.getFlags().add(MoveEntityDeltaPacket.Flag.HAS_X);
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}
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if (relY != 0.0) {
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moveEntityPacket.setY(position.getY());
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moveEntityPacket.getFlags().add(MoveEntityDeltaPacket.Flag.HAS_Y);
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}
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if (relZ != 0.0) {
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moveEntityPacket.setZ(position.getZ());
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moveEntityPacket.getFlags().add(MoveEntityDeltaPacket.Flag.HAS_Z);
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}
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if (pitch != this.pitch) {
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this.pitch = pitch;
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moveEntityPacket.setPitch(pitch);
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moveEntityPacket.getFlags().add(MoveEntityDeltaPacket.Flag.HAS_PITCH);
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}
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if (yaw != this.yaw) {
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this.yaw = yaw;
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moveEntityPacket.setYaw(yaw);
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moveEntityPacket.getFlags().add(MoveEntityDeltaPacket.Flag.HAS_YAW);
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}
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if (headYaw != this.headYaw) {
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this.headYaw = headYaw;
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moveEntityPacket.setHeadYaw(headYaw);
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moveEntityPacket.getFlags().add(MoveEntityDeltaPacket.Flag.HAS_HEAD_YAW);
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}
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setOnGround(isOnGround);
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if (isOnGround) {
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moveEntityPacket.getFlags().add(MoveEntityDeltaPacket.Flag.ON_GROUND);
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}
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session.sendUpstreamPacket(moveEntityPacket);
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}
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