mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-12-28 07:20:28 +01:00
Fix horse movement
This commit is contained in:
parent
9d2d12b87b
commit
c9eeed905b
1 changed files with 9 additions and 6 deletions
|
@ -153,11 +153,13 @@ public final class BedrockPlayerAuthInputTranslator extends PacketTranslator<Pla
|
|||
case STOP_GLIDING -> sendPlayerGlideToggle(session, entity);
|
||||
}
|
||||
}
|
||||
boolean up = inputData.contains(PlayerAuthInputData.UP);
|
||||
// Yes. These are flipped. It's always been an issue with Geyser. That's what it's like working with this codebase.
|
||||
// Hi random stranger. I am six days into updating for 1.21.3. How's it going?
|
||||
session.setSteeringLeft(up || inputData.contains(PlayerAuthInputData.PADDLE_RIGHT));
|
||||
session.setSteeringRight(up || inputData.contains(PlayerAuthInputData.PADDLE_LEFT));
|
||||
if (entity.getVehicle() instanceof BoatEntity) {
|
||||
boolean up = inputData.contains(PlayerAuthInputData.UP);
|
||||
// Yes. These are flipped. It's always been an issue with Geyser. That's what it's like working with this codebase.
|
||||
// Hi random stranger. I am six days into updating for 1.21.3. How's it going?
|
||||
session.setSteeringLeft(up || inputData.contains(PlayerAuthInputData.PADDLE_RIGHT));
|
||||
session.setSteeringRight(up || inputData.contains(PlayerAuthInputData.PADDLE_LEFT));
|
||||
}
|
||||
}
|
||||
|
||||
private static void sendPlayerGlideToggle(GeyserSession session, Entity entity) {
|
||||
|
@ -228,7 +230,7 @@ public final class BedrockPlayerAuthInputTranslator extends PacketTranslator<Pla
|
|||
|
||||
boolean sendMovement = false;
|
||||
if (vehicle instanceof AbstractHorseEntity && !(vehicle instanceof LlamaEntity)) {
|
||||
sendMovement = vehicle.isOnGround();
|
||||
sendMovement = true;
|
||||
} else if (vehicle instanceof BoatEntity) {
|
||||
if (vehicle.getPassengers().size() == 1) {
|
||||
// The player is the only rider
|
||||
|
@ -299,6 +301,7 @@ public final class BedrockPlayerAuthInputTranslator extends PacketTranslator<Pla
|
|||
vehiclePosition = vehiclePosition.down(vehicle.getDefinition().offset());
|
||||
}
|
||||
|
||||
vehicle.setPosition(vehiclePosition);
|
||||
ServerboundMoveVehiclePacket moveVehiclePacket = new ServerboundMoveVehiclePacket(
|
||||
vehiclePosition.getX(), vehiclePosition.getY(), vehiclePosition.getZ(),
|
||||
vehicleRotation.getY() - 90, vehiclePosition.getX() // TODO I wonder if this is related to the horse spinning bugs...
|
||||
|
|
Loading…
Reference in a new issue