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Cache forms until the player has fully initialized
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parent
7beedb46f8
commit
d7eef7aaeb
2 changed files with 15 additions and 2 deletions
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@ -52,9 +52,15 @@ public class FormCache {
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return windowId;
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}
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public int showForm(Form form) {
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public void showForm(Form form) {
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int windowId = addForm(form);
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if (session.getUpstream().isInitialized()) {
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sendForm(windowId, form);
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}
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}
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private void sendForm(int windowId, Form form) {
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ModalFormRequestPacket formRequestPacket = new ModalFormRequestPacket();
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formRequestPacket.setFormId(windowId);
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formRequestPacket.setFormData(form.getJsonData());
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@ -68,8 +74,12 @@ public class FormCache {
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session.scheduleInEventLoop(() -> session.sendUpstreamPacket(latencyPacket),
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500, TimeUnit.MILLISECONDS);
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}
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}
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return windowId;
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public void resendAllForms() {
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for (Int2ObjectMap.Entry<Form> entry : forms.int2ObjectEntrySet()) {
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sendForm(entry.getIntKey(), entry.getValue());
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}
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}
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public void handleResponse(ModalFormResponsePacket response) {
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@ -55,6 +55,9 @@ public class BedrockSetLocalPlayerAsInitializedTranslator extends PacketTranslat
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if (session.getOpenInventory() != null && session.getOpenInventory().isPending()) {
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InventoryUtils.openInventory(session, session.getOpenInventory());
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}
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// What am I to expect - as of Bedrock 1.18
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session.getFormCache().resendAllForms();
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}
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}
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}
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