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Add 'passthrough-protocol-name' config option (#1124)
* Initial version (tested) * Don't bump config version * Misc changes * Add punctuation to config
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5 changed files with 24 additions and 2 deletions
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@ -89,6 +89,11 @@ public class GeyserSpongeConfiguration implements GeyserConfiguration {
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return node.getNode("passthrough-motd").getBoolean(false);
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}
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@Override
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public boolean isPassthroughProtocolName() {
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return node.getNode("passthrough-protocol-name").getBoolean(false);
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}
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@Override
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public boolean isPassthroughPlayerCounts() {
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return node.getNode("passthrough-player-counts").getBoolean(false);
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@ -49,6 +49,9 @@ public interface GeyserConfiguration {
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@JsonIgnore
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boolean isPassthroughMotd();
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@JsonIgnore
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boolean isPassthroughProtocolName();
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@JsonIgnore
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boolean isPassthroughPlayerCounts();
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@ -57,6 +57,9 @@ public abstract class GeyserJacksonConfiguration implements GeyserConfiguration
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@JsonProperty("passthrough-player-counts")
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private boolean isPassthroughPlayerCounts;
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@JsonProperty("passthrough-protocol-name")
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private boolean isPassthroughProtocolName;
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@JsonProperty("legacy-ping-passthrough")
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private boolean isLegacyPingPassthrough;
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@ -141,6 +141,7 @@ public class QueryPacketHandler {
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String motd;
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String currentPlayerCount;
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String maxPlayerCount;
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String map;
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if (connector.getConfig().isPassthroughMotd() || connector.getConfig().isPassthroughPlayerCounts()) {
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pingInfo = connector.getBootstrap().getGeyserPingPassthrough().getPingInformation();
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@ -162,6 +163,13 @@ public class QueryPacketHandler {
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maxPlayerCount = String.valueOf(connector.getConfig().getMaxPlayers());
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}
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// If passthrough protocol name is enabled let's get the protocol name from the ping response.
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if (connector.getConfig().isPassthroughProtocolName() && pingInfo != null) {
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map = String.valueOf((pingInfo.getVersion().getName()));
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} else {
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map = GeyserConnector.NAME;
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}
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// Create a hashmap of all game data needed in the query
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Map<String, String> gameData = new HashMap<String, String>();
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gameData.put("hostname", motd);
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@ -169,7 +177,7 @@ public class QueryPacketHandler {
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gameData.put("game_id", "MINECRAFT");
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gameData.put("version", BedrockProtocol.DEFAULT_BEDROCK_CODEC.getMinecraftVersion());
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gameData.put("plugins", "");
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gameData.put("map", GeyserConnector.NAME);
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gameData.put("map", map);
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gameData.put("numplayers", currentPlayerCount);
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gameData.put("maxplayers", maxPlayerCount);
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gameData.put("hostport", String.valueOf(connector.getConfig().getBedrock().getPort()));
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@ -53,9 +53,12 @@ floodgate-key-file: public-key.pem
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# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
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command-suggestions: true
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# The following two options enable "ping passthrough" - the MOTD and/or player count gets retrieved from the Java server.
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# The following three options enable "ping passthrough" -the MOTD, player count and/or protocol name gets retrieved from the Java server.
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# Relay the MOTD from the remote server to Bedrock players.
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passthrough-motd: false
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# Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
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# This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
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passthrough-protocol-name: false
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# Relay the player count and max players from the remote server to Bedrock players.
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passthrough-player-counts: false
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# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
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