GeyserMC/connector
bundabrg a929c411d2
Use authData UUID when sending playerlist packets to the client (#654)
Bedrock knows its own UUID and when it receives the Java uuid it will either crash (MCEE) or add a ghost player onto the playerlist (Bedrock).
This change will check if an entity is the client and if so replace the entities UUID with the AuthData UUID.

A refactor of JavaPlayerListEntryTranslator was also done as I got confused each time what it was doing so it is now hopefully a bit clearer and also fixes the case where an entity is removed but still exists on the server (Vanished).
2020-05-25 22:39:57 -05:00
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src/main Use authData UUID when sending playerlist packets to the client (#654) 2020-05-25 22:39:57 -05:00
pom.xml Added automatic git version infomation to startup (#327) 2020-05-04 14:17:25 -05:00