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Created GeyserConnect (markdown)
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## Setup
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(For GeyserConnect to work you need 2 UDP ports open, by default these are `19132` and `19133`.)
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1. Download the latest build from [Jenkins](https://ci.nukkitx.com/job/GeyserMC/job/GeyserConnect/job/master/)
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2. Edit the config as needed
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3. Start the server as you do with a normal Geyser install. EG: `java -Xms1024M -jar GeyserConnect.jar` (More info on [Creating a Startup Script](Creating-a-Startup-Script))
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4. Connect to it to make sure its all working.
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## Config
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* `address` - The IP address that will listen for connections.
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* `remote-address` - The IP address to forward players to, this needs to be accessible by the client. Set it to `auto` to grab your public IP automatically.
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* `port` - The port that will listen for connections.
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* `debug-mode` - If debug messages should be sent through console.
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* `max-players` - Maximum amount of players that can connect.
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* `motd` - MOTD to display.
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* `geyser`
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* `port` - The port that will listen for connections.
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* `debug-mode` - If debug messages should be sent through the console, has to be enabled in both places to work.
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* `shutdown-time` - The time to wait after the last player disconnects to shutdown the proxy, in seconds. Set to -1 to disable.
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* `servers` - A list of servers to show for everyone build from `address`, `port`, `online` and `bedrock` all optional apart from address.
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* `custom-servers`
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* `enabled` - Should custom servers be enabled for users.
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* `max` - Max amount of custom servers per user.
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* `storage-type` - Storage engine for custom servers. Can be `json`, `sqlite`, `mysql`
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* `mysql` - Connection information for the MySQL database if enabled
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The default config can be found [here](https://github.com/GeyserMC/GeyserConnect/blob/master/src/main/resources/config.yml).
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