PaperMC/patches/server/0123-Enforce-Sync-Player-Saves.patch

26 lines
1.1 KiB
Diff
Raw Permalink Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-12-03 22:56:26 +01:00
index 7245c5edc5677872274dc3fae91ed42943c12186..1670789ce8af98311a94fa4e3443df491e608032 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-12-03 22:56:26 +01:00
@@ -998,10 +998,12 @@ public abstract class PlayerList {
2021-06-11 14:02:28 +02:00
}
public void saveAll() {
+ io.papermc.paper.util.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
2021-06-11 14:02:28 +02:00
for (int i = 0; i < this.players.size(); ++i) {
2024-10-27 18:11:15 +01:00
this.save((ServerPlayer) this.players.get(i));
2021-06-11 14:02:28 +02:00
}
2024-10-27 18:11:15 +01:00
2021-06-11 14:02:28 +02:00
+ return null; }); // Paper - ensure main
}
public UserWhiteList getWhiteList() {