2020-06-25 16:09:55 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 17 Oct 2018 19:17:27 -0400
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Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
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Say a player shoots an arrow through a nether portal, the game
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would lose the shooter for determining things such as Player Kills,
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because the entity is in another world.
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If the projectile fails to find the shooter in the current world, check
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other worlds.
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2021-03-16 08:19:45 +01:00
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/IProjectile.java b/src/main/java/net/minecraft/world/entity/projectile/IProjectile.java
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index 8967cf1e0238941370412109eff2ccf19f86b727..1ff55a1b6c1faae95a83cd8fc12a2045ad479145 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/IProjectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/IProjectile.java
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@@ -40,7 +40,18 @@ public abstract class IProjectile extends Entity {
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2020-06-25 16:09:55 +02:00
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@Nullable
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public Entity getShooter() {
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- return this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
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+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
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+ Entity entity = this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
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+ if (entity == null) {
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+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
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+ entity = world.getEntity(this.shooter);
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+ if (entity != null) {
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+ break;
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+ }
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+ }
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+ }
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+ return entity;
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+ // Paper end
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}
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@Override
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