PaperMC/patches/server/0151-Add-PlayerJumpEvent.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:44 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 7be9c0054ae3bf0d9b9327271a4ddf56a81d6448..414077a1fed2955bd64ac7091af1daeda2a92e2c 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1209,7 +1209,34 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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boolean flag1 = d7 > 0.0D;
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if (this.player.onGround() && !packet.isOnGround() && flag1) {
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- this.player.jumpFromGround();
+ // Paper start - Add PlayerJumpEvent
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+ Player player = this.getCraftPlayer();
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+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
+
+ // If the packet contains movement information then we update the To location with the correct XYZ.
+ if (packet.hasPos) {
+ to.setX(packet.x);
+ to.setY(packet.y);
+ to.setZ(packet.z);
+ }
+
+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
+ if (packet.hasRot) {
+ to.setYaw(packet.yRot);
+ to.setPitch(packet.xRot);
+ }
+
+ com.destroystokyo.paper.event.player.PlayerJumpEvent event = new com.destroystokyo.paper.event.player.PlayerJumpEvent(player, from, to);
+
+ if (event.callEvent()) {
+ this.player.jumpFromGround();
+ } else {
+ from = event.getFrom();
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+ this.internalTeleport(new PositionMoveRotation(org.bukkit.craftbukkit.util.CraftLocation.toVec3D(from), Vec3.ZERO, from.getYaw(), from.getPitch()), Collections.emptySet());
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+ return;
+ }
+ // Paper end - Add PlayerJumpEvent
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}
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boolean flag2 = this.player.verticalCollisionBelow;