PaperMC/patches/api/0126-Expand-ArmorStand-API.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: willies952002 <admin@domnian.com>
Date: Thu, 26 Jul 2018 02:22:44 -0400
Subject: [PATCH] Expand ArmorStand API
Adds the following:
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- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
- Allow using degrees for ArmorStand rotations (via new Rotations class)
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Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
diff --git a/src/main/java/io/papermc/paper/math/Rotations.java b/src/main/java/io/papermc/paper/math/Rotations.java
new file mode 100644
index 0000000000000000000000000000000000000000..2a8e1aa29ab87c69a02f72615fbf1374714f54cf
--- /dev/null
+++ b/src/main/java/io/papermc/paper/math/Rotations.java
@@ -0,0 +1,101 @@
+package io.papermc.paper.math;
+
+import org.jspecify.annotations.NullMarked;
+
+/**
+ * Rotations is an immutable object that stores rotations
+ * in degrees on each axis (X, Y, Z).
+ */
+@NullMarked
+public interface Rotations {
+
+ /**
+ * Rotations instance with every axis set to 0
+ */
+ Rotations ZERO = ofDegrees(0, 0, 0);
+
+ /**
+ * Creates a new Rotations instance holding the provided rotations
+ *
+ * @param x the angle for the X axis in degrees
+ * @param y the angle for the Y axis in degrees
+ * @param z the angle for the Z axis in degrees
+ * @return Rotations instance holding the provided rotations
+ */
+ static Rotations ofDegrees(final double x, final double y, final double z) {
+ return new RotationsImpl(x, y, z);
+ }
+
+ /**
+ * Returns the angle on the X axis in degrees
+ *
+ * @return the angle in degrees
+ */
+ double x();
+
+ /**
+ * Returns the angle on the Y axis in degrees
+ *
+ * @return the angle in degrees
+ */
+ double y();
+
+ /**
+ * Returns the angle on the Z axis in degrees
+ *
+ * @return the angle in degrees
+ */
+ double z();
+
+ /**
+ * Returns a new Rotations instance which is the result
+ * of changing the X axis to the passed angle
+ *
+ * @param x the angle in degrees
+ * @return the resultant Rotations
+ */
+ Rotations withX(double x);
+
+ /**
+ * Returns a new Rotations instance which is the result
+ * of changing the Y axis to the passed angle
+ *
+ * @param y the angle in degrees
+ * @return the resultant Rotations
+ */
+ Rotations withY(double y);
+
+ /**
+ * Returns a new Rotations instance which is the result
+ * of changing the Z axis to the passed angle
+ *
+ * @param z the angle in degrees
+ * @return the resultant Rotations
+ */
+ Rotations withZ(double z);
+
+ /**
+ * Returns a new Rotations instance which is the result of adding
+ * the x, y, z components to this Rotations
+ *
+ * @param x the angle to add to the X axis in degrees
+ * @param y the angle to add to the Y axis in degrees
+ * @param z the angle to add to the Z axis in degrees
+ * @return the resultant Rotations
+ */
+ Rotations add(double x, double y, double z);
+
+ /**
+ * Returns a new Rotations instance which is the result of subtracting
+ * the x, y, z components from this Rotations
+ *
+ * @param x the angle to subtract from the X axis in degrees
+ * @param y the angle to subtract from the Y axis in degrees
+ * @param z the angle to subtract from the Z axis in degrees
+ * @return the resultant Rotations
+ */
+ default Rotations subtract(final double x, final double y, final double z) {
+ return this.add(-x, -y, -z);
+ }
+
+}
diff --git a/src/main/java/io/papermc/paper/math/RotationsImpl.java b/src/main/java/io/papermc/paper/math/RotationsImpl.java
new file mode 100644
index 0000000000000000000000000000000000000000..35b493b870240f2cb142ea0c3bc2a5b2a89af25b
--- /dev/null
+++ b/src/main/java/io/papermc/paper/math/RotationsImpl.java
@@ -0,0 +1,28 @@
+package io.papermc.paper.math;
+
+import org.jspecify.annotations.NullMarked;
+
+@NullMarked
+record RotationsImpl(double x, double y, double z) implements Rotations {
+
+ @Override
+ public RotationsImpl withX(final double x) {
+ return new RotationsImpl(x, this.y, this.z);
+ }
+
+ @Override
+ public RotationsImpl withY(final double y) {
+ return new RotationsImpl(this.x, y, this.z);
+ }
+
+ @Override
+ public RotationsImpl withZ(final double z) {
+ return new RotationsImpl(this.x, this.y, z);
+ }
+
+ @Override
+ public RotationsImpl add(final double x, final double y, final double z) {
+ return new RotationsImpl(this.x + x, this.y + y, this.z + z);
+ }
+
+}
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diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
2024-05-29 20:23:51 +02:00
index 2ee3814a52945f541e049b621b9552f8ae9e261d..575d58d96445e9ef3711cd6613471d5fe17bbb10 100644
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--- a/src/main/java/org/bukkit/entity/ArmorStand.java
+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
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@@ -14,7 +14,7 @@ public interface ArmorStand extends LivingEntity {
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*
* @return the held item
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* @see #getEquipment()
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- * @deprecated prefer {@link EntityEquipment#getItemInHand()}
+ * @deprecated prefer {@link ArmorStand#getItem(EquipmentSlot)} // Paper
*/
@NotNull
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@Deprecated
@@ -26,7 +26,7 @@ public interface ArmorStand extends LivingEntity {
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* @param item the item to hold
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* @see #getEquipment()
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* @deprecated prefer
- * {@link EntityEquipment#setItemInHand(org.bukkit.inventory.ItemStack)}
+ * {@link ArmorStand#setItem(EquipmentSlot, ItemStack)} // Paper
*/
@Deprecated
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void setItemInHand(@Nullable ItemStack item);
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@@ -379,5 +379,169 @@ public interface ArmorStand extends LivingEntity {
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* @param tick {@code true} if this armour stand can tick, {@code false} otherwise
*/
void setCanTick(final boolean tick);
+
+ /**
+ * Returns the item the armor stand has
+ * equip in the given equipment slot
+ *
+ * @param slot the equipment slot to get
+ * @return the ItemStack in the equipment slot
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+ * @throws IllegalArgumentException if the slot is invalid for the entity
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+ */
+ @NotNull
+ ItemStack getItem(@NotNull final org.bukkit.inventory.EquipmentSlot slot);
+
+ /**
+ * Sets the item the armor stand has
+ * equip in the given equipment slot
+ *
+ * @param slot the equipment slot to set
+ * @param item the item to hold
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+ * @throws IllegalArgumentException if the slot is invalid for the entity
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+ */
+ void setItem(@NotNull final org.bukkit.inventory.EquipmentSlot slot, @Nullable final ItemStack item);
+
+ /**
+ * Get the list of disabled slots
+ *
+ * @return list of disabled slots
+ */
+ @NotNull
+ java.util.Set<org.bukkit.inventory.EquipmentSlot> getDisabledSlots();
+
+ /**
+ * Set the disabled slots
+ *
+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
+ *
+ * @param slots var-arg array of slots to lock
+ */
+ void setDisabledSlots(@NotNull org.bukkit.inventory.EquipmentSlot... slots);
+
+ /**
+ * Disable specific slots, adding them
+ * to the currently disabled slots
+ *
+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
+ *
+ * @param slots var-arg array of slots to lock
+ */
+ void addDisabledSlots(@NotNull final org.bukkit.inventory.EquipmentSlot... slots);
+
+ /**
+ * Remove the given slots from the disabled
+ * slots list, enabling them.
+ *
+ * This makes it so a player is able to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+ *
+ * @param slots var-arg array of slots to unlock
+ */
+ void removeDisabledSlots(@NotNull final org.bukkit.inventory.EquipmentSlot... slots);
+
+ /**
+ * Check if a specific slot is disabled
+ *
+ * @param slot The slot to check
+ * @return {@code true} if the slot is disabled, else {@code false}.
+ */
+ boolean isSlotDisabled(@NotNull org.bukkit.inventory.EquipmentSlot slot);
+
+ /**
+ * Returns the ArmorStand's body rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @return the current rotations
+ */
+ @NotNull io.papermc.paper.math.Rotations getBodyRotations();
+
+ /**
+ * Sets the ArmorStand's body rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @param rotations the current rotations
+ */
+ void setBodyRotations(@NotNull io.papermc.paper.math.Rotations rotations);
+
+ /**
+ * Returns the ArmorStand's left arm rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @return the current rotations
+ */
+ @NotNull io.papermc.paper.math.Rotations getLeftArmRotations();
+
+ /**
+ * Sets the ArmorStand's left arm rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @param rotations the current rotations
+ */
+ void setLeftArmRotations(@NotNull io.papermc.paper.math.Rotations rotations);
+
+ /**
+ * Returns the ArmorStand's right arm rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @return the current rotations
+ */
+ @NotNull io.papermc.paper.math.Rotations getRightArmRotations();
+
+ /**
+ * Sets the ArmorStand's right arm rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @param rotations the current rotations
+ */
+ void setRightArmRotations(@NotNull io.papermc.paper.math.Rotations rotations);
+
+ /**
+ * Returns the ArmorStand's left leg rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @return the current rotations
+ */
+ @NotNull io.papermc.paper.math.Rotations getLeftLegRotations();
+
+ /**
+ * Sets the ArmorStand's left leg rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @param rotations the current rotations
+ */
+ void setLeftLegRotations(@NotNull io.papermc.paper.math.Rotations rotations);
+
+ /**
+ * Returns the ArmorStand's right leg rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @return the current rotations
+ */
+ @NotNull io.papermc.paper.math.Rotations getRightLegRotations();
+
+ /**
+ * Sets the ArmorStand's right leg rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @param rotations the current rotations
+ */
+ void setRightLegRotations(@NotNull io.papermc.paper.math.Rotations rotations);
+
+ /**
+ * Returns the ArmorStand's head rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @return the current rotations
+ */
+ @NotNull io.papermc.paper.math.Rotations getHeadRotations();
+
+ /**
+ * Sets the ArmorStand's head rotations as
+ * {@link io.papermc.paper.math.Rotations}.
+ *
+ * @param rotations the current rotations
+ */
+ void setHeadRotations(@NotNull io.papermc.paper.math.Rotations rotations);
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// Paper end
}