PaperMC/patches/server/0160-Expose-client-protocol-version-and-virtual-host.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Tue, 10 Oct 2017 18:45:20 +0200
Subject: [PATCH] Expose client protocol version and virtual host
diff --git a/src/main/java/com/destroystokyo/paper/network/PaperNetworkClient.java b/src/main/java/com/destroystokyo/paper/network/PaperNetworkClient.java
new file mode 100644
index 0000000000000000000000000000000000000000..a5a7624f1f372a26b982836cd31cff15e2589e9b
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/network/PaperNetworkClient.java
@@ -0,0 +1,49 @@
+package com.destroystokyo.paper.network;
+
+import java.net.InetSocketAddress;
+
+import javax.annotation.Nullable;
+import net.minecraft.network.Connection;
+
+public class PaperNetworkClient implements NetworkClient {
+
+ private final Connection networkManager;
+
+ PaperNetworkClient(Connection networkManager) {
+ this.networkManager = networkManager;
+ }
+
+ @Override
+ public InetSocketAddress getAddress() {
+ return (InetSocketAddress) this.networkManager.getRemoteAddress();
+ }
+
+ @Override
+ public int getProtocolVersion() {
+ return this.networkManager.protocolVersion;
+ }
+
+ @Nullable
+ @Override
+ public InetSocketAddress getVirtualHost() {
+ return this.networkManager.virtualHost;
+ }
+
+ public static InetSocketAddress prepareVirtualHost(String host, int port) {
+ int len = host.length();
+
+ // FML appends a marker to the host to recognize FML clients (\0FML\0)
+ int pos = host.indexOf('\0');
+ if (pos >= 0) {
+ len = pos;
+ }
+
+ // When clients connect with a SRV record, their host contains a trailing '.'
+ if (len > 0 && host.charAt(len - 1) == '.') {
+ len--;
+ }
+
+ return InetSocketAddress.createUnresolved(host.substring(0, len), port);
+ }
+
+}
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index b5b10c57401e1b27175b1960839a81382d89b73f..9f4d21b3316c1faebc043fda711b0a9d0411dfff 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -111,6 +111,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
}
// Paper end - add pending task queue
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+ // Paper start - NetworkClient implementation
+ public int protocolVersion;
+ public java.net.InetSocketAddress virtualHost;
+ // Paper end
public Connection(PacketFlow side) {
this.receiving = side;
diff --git a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
2022-06-07 22:45:38 +02:00
index 9016aced079108aeae09f030a672467a953ef93f..4170bda451df3db43e7d57d87d1abb81934d7dad 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
2022-06-07 22:45:38 +02:00
@@ -154,6 +154,10 @@ public class ServerHandshakePacketListenerImpl implements ServerHandshakePacketL
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throw new UnsupportedOperationException("Invalid intention " + packet.getIntention());
}
+ // Paper start - NetworkClient implementation
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+ this.connection.protocolVersion = packet.getProtocolVersion();
+ this.connection.virtualHost = com.destroystokyo.paper.network.PaperNetworkClient.prepareVirtualHost(packet.hostName, packet.port);
2021-06-11 14:02:28 +02:00
+ // Paper end
}
@Override
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 843764d27c490e94bcf2becdafb15e5f1a68bc92..dd86f2055af67f35a5d265b78e99b12e7b7926ad 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -299,6 +299,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
}
+ // Paper start - Implement NetworkClient
+ @Override
+ public int getProtocolVersion() {
+ if (getHandle().connection == null) return -1;
+ return getHandle().connection.connection.protocolVersion;
+ }
+
+ @Override
+ public InetSocketAddress getVirtualHost() {
+ if (getHandle().connection == null) return null;
+ return getHandle().connection.connection.virtualHost;
+ }
+ // Paper end
+
@Override
public double getEyeHeight(boolean ignorePose) {
if (ignorePose) {