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PaperMC/patches/server/0078-Configurable-Chunk-Inhabited-Time.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Time
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can chose a fixed value.
This allows to fine-tune vanilla gameplay.
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 95da29b973d43b59d9c4d0c83068dc74b59c9c8b..31696856600db18d1dc401b7fa72a7c9ff219304 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -200,6 +200,13 @@ public class LevelChunk extends ChunkAccess {
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return new ChunkAccess.PackedTicks(this.blockTicks.pack(time), this.fluidTicks.pack(time));
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}
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+ // Paper start
+ @Override
+ public long getInhabitedTime() {
+ return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
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+ }
+ // Paper end
+
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@Override
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public GameEventListenerRegistry getListenerRegistry(int ySectionCoord) {
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Level world = this.level;