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https://github.com/PaperMC/Paper.git
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49 lines
2.4 KiB
Diff
49 lines
2.4 KiB
Diff
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--- a/net/minecraft/server/PlayerChunk.java
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+++ b/net/minecraft/server/PlayerChunk.java
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@@ -41,7 +41,7 @@
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this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
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this.tickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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- this.chunkSave = CompletableFuture.completedFuture((Object) null);
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+ this.chunkSave = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
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this.dirtyBlocks = new short[64];
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this.location = chunkcoordintpair;
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this.lightEngine = lightengine;
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@@ -74,9 +74,9 @@
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@Nullable
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public Chunk getChunk() {
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CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture = this.a();
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- Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
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+ Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
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- return either == null ? null : (Chunk) either.left().orElse((Object) null);
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+ return either == null ? null : (Chunk) either.left().orElse(null); // CraftBukkit - decompile error
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}
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public CompletableFuture<IChunkAccess> getChunkSave() {
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@@ -199,7 +199,7 @@
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CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.statusFutures.get(i);
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if (completablefuture != null) {
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- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
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+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
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if (either == null || either.left().isPresent()) {
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return completablefuture;
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@@ -211,6 +211,15 @@
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this.a(completablefuture1);
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this.statusFutures.set(i, completablefuture1);
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+ // CraftBukkit start
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+ if (chunkstatus == ChunkStatus.FULL) {
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+ completablefuture1.thenAccept((either) -> {
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+ Chunk chunk = (Chunk) either.left().get();
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+
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+ chunk.loadCallback();
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+ });
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+ }
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+ // CraftBukkit end
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return completablefuture1;
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} else {
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return completablefuture == null ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : completablefuture;
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