2024-04-27 04:09:42 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Fri, 26 Apr 2024 19:08:37 -0700
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Subject: [PATCH] Fix shield disable inconsistency
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In vanilla, if the damage source is tagged as a projectile,
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it will not disable the shield if the attacker is holding
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an axe item.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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2024-05-21 17:21:28 +02:00
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index d6a7642697c08bcdc69b4f1d4475f0532e131b80..a1a72712e9acd4023c4b6832e5ec09dcc3676b6e 100644
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2024-04-27 04:09:42 +02:00
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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2024-04-28 03:00:01 +02:00
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@@ -2341,7 +2341,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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2024-04-27 04:09:42 +02:00
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this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
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Entity entity = damagesource.getDirectEntity();
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- if (entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Improve boat collision performance
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+ if (!damagesource.is(DamageTypeTags.IS_PROJECTILE) && entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Improve boat collision performance
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this.blockUsingShield((LivingEntity) entity);
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}
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}
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