PaperMC/patches/server/0284-Make-the-default-permission-message-configurable.patch

41 lines
2.2 KiB
Diff
Raw Normal View History

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 18 Nov 2018 19:49:56 +0000
Subject: [PATCH] Make the default permission message configurable
diff --git a/src/main/java/io/papermc/paper/command/PaperCommand.java b/src/main/java/io/papermc/paper/command/PaperCommand.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 1e9105cf5ab2ff0ee847fafd00b41e1bd47f1d9e..65ee888280f917ccd11146505b7389513280a863 100644
--- a/src/main/java/io/papermc/paper/command/PaperCommand.java
+++ b/src/main/java/io/papermc/paper/command/PaperCommand.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -78,7 +78,7 @@ public final class PaperCommand extends Command {
if (sender.hasPermission(BASE_PERM + permission) || sender.hasPermission("bukkit.command.paper")) {
return true;
}
- sender.sendMessage(text("I'm sorry, but you do not have permission to perform this command. Please contact the server administrators if you believe that this is in error.", RED));
+ sender.sendMessage(Bukkit.permissionMessage());
return false;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
2022-12-07 20:22:28 +01:00
index dc9fce11cb5b76b9e29c0f50c90c96fdf0b830ce..9d778f076512969d8de93256dfde0ebbdb0433ae 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
2022-12-07 20:22:28 +01:00
@@ -2646,6 +2646,16 @@ public final class CraftServer implements Server {
return io.papermc.paper.configuration.GlobalConfiguration.get().commands.suggestPlayerNamesWhenNullTabCompletions;
}
+ @Override
+ public String getPermissionMessage() {
2022-06-09 23:11:43 +02:00
+ return net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacyAmpersand().serialize(io.papermc.paper.configuration.GlobalConfiguration.get().messages.noPermission);
+ }
+
+ @Override
+ public net.kyori.adventure.text.Component permissionMessage() {
+ return io.papermc.paper.configuration.GlobalConfiguration.get().messages.noPermission;
+ }
+
@Override
public com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull UUID uuid) {
return createProfile(uuid, null);