PaperMC/patches/unapplied/server/0170-PlayerNaturallySpawnCreaturesEvent.patch

81 lines
5 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 14 Jan 2018 17:36:02 -0500
Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.
Also a highly more effecient way to blanket block spawns in a world
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
2023-10-27 01:34:58 +02:00
index e580df88baadfd943756b1e440c7253a287fa0e9..ea520b828378c268d05425096c6493ca1c7ad385 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -701,7 +701,9 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2023-10-27 01:34:58 +02:00
chunkRange = (chunkRange > this.level.spigotConfig.viewDistance) ? (byte) this.level.spigotConfig.viewDistance : chunkRange;
2021-06-11 14:02:28 +02:00
chunkRange = (chunkRange > 8) ? 8 : chunkRange;
- double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D;
+ final int finalChunkRange = chunkRange; // Paper for lambda below
+ //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
2021-11-23 15:03:50 +01:00
+ double blockRange = 16384.0D; // Paper
2021-06-11 14:02:28 +02:00
// Spigot end
2023-09-21 23:04:51 +02:00
if (!this.distanceManager.hasPlayersNearby(chunkcoordintpair.toLong())) {
return false;
@@ -716,6 +718,15 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2021-11-23 15:03:50 +01:00
}
entityplayer = (ServerPlayer) iterator.next();
+ // Paper start - add PlayerNaturallySpawnCreaturesEvent
+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
+ blockRange = 16384.0D;
+ if (reducedRange) {
+ event = entityplayer.playerNaturallySpawnedEvent;
+ if (event == null || event.isCancelled()) return false;
+ blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
+ }
+ // Paper end
} while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
return true;
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
2023-10-27 01:34:58 +02:00
index b2367f3836689f3aa27b1b4905219e07e6173c93..821b2c8860c1328e2ecc009deeb533648ce16540 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
2023-09-22 22:13:57 +02:00
@@ -565,6 +565,15 @@ public class ServerChunkCache extends ChunkSource {
2021-11-23 15:03:50 +01:00
boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
Collections.shuffle(list);
+ // Paper start - call player naturally spawn event
2021-06-11 14:02:28 +02:00
+ int chunkRange = level.spigotConfig.mobSpawnRange;
+ chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
+ chunkRange = Math.min(chunkRange, 8);
+ for (ServerPlayer entityPlayer : this.level.players()) {
+ entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
+ entityPlayer.playerNaturallySpawnedEvent.callEvent();
+ };
+ // Paper end
2021-11-23 15:03:50 +01:00
Iterator iterator1 = list.iterator();
while (iterator1.hasNext()) {
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2023-10-27 01:34:58 +02:00
index 43e454be3f18d092913739bb6a92d5b82059ba59..9b670eb2925caa275cae6f51eb75183a9f5208b0 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1,5 +1,6 @@
package net.minecraft.server.level;
+import com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent;
import com.google.common.collect.Lists;
2023-03-14 19:59:51 +01:00
import com.google.common.net.InetAddresses;
2021-06-11 14:02:28 +02:00
import com.mojang.authlib.GameProfile;
2023-09-21 23:04:51 +02:00
@@ -257,6 +258,7 @@ public class ServerPlayer extends Player {
2021-06-11 14:02:28 +02:00
// CraftBukkit end
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
public boolean isRealPlayer; // Paper
2021-06-11 14:02:28 +02:00
public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
2022-12-07 19:52:24 +01:00
+ public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
2023-09-22 22:13:57 +02:00
// Paper start - replace player chunk loader
private final java.util.concurrent.atomic.AtomicReference<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances> viewDistances = new java.util.concurrent.atomic.AtomicReference<>(new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances(-1, -1, -1));