2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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Allow chests to be placed with NBT (#1425)
This restores vanilla behavior of allowing placed chests to retain any Block Entity Tag data.
Upstream added filtering to chests, breaking vanilla behavior, and preventing use of loot table chests as a reward mechanism.
Upon review, we can find no security risk in allowing players to place a chest with NBT data, as Spawn Eggs, Minecarts, command blocks etc all have their own checks.
Additionally, survival mode players, non op players can not create these items anyways. If a player has Creative or Op, they already have high levels of access.
Plus, Chests aren't the only inventory that could have free form items, so this filter was insufficient anyways.
2018-09-09 18:53:23 +02:00
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 8 Sep 2018 18:43:31 -0500
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Subject: [PATCH] Allow chests to be placed with NBT data
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2021-03-16 08:19:45 +01:00
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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2021-05-16 01:42:36 +02:00
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index 24db5dedf8b41b26fa990a7c7317cdb3e89e7fcd..852f9d99001b35f8c97f4445d8f605533d7f6f2f 100644
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2021-03-16 08:19:45 +01:00
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -298,6 +298,7 @@ public final class ItemStack {
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2018-09-30 03:57:59 +02:00
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enuminteractionresult = EnumInteractionResult.FAIL; // cancel placement
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// PAIL: Remove this when MC-99075 fixed
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placeEvent.getPlayer().updateInventory();
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2019-04-06 16:23:05 +02:00
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+ world.capturedTileEntities.clear(); // Paper - clear out tile entities as chests and such will pop loot
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2018-09-30 03:57:59 +02:00
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// revert back all captured blocks
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for (BlockState blockstate : blocks) {
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blockstate.update(true, false);
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2021-03-16 08:19:45 +01:00
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/TileEntityChest.java b/src/main/java/net/minecraft/world/level/block/entity/TileEntityChest.java
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2021-03-16 16:50:45 +01:00
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index 51167d776c710decb0107bebcb35bdf43103772b..111f62d0e5b40e945793b8f504f2c035c0884a6a 100644
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2021-03-16 08:19:45 +01:00
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--- a/src/main/java/net/minecraft/world/level/block/entity/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/TileEntityChest.java
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2021-03-16 16:50:45 +01:00
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@@ -327,7 +327,7 @@ public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITic
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Allow chests to be placed with NBT (#1425)
This restores vanilla behavior of allowing placed chests to retain any Block Entity Tag data.
Upstream added filtering to chests, breaking vanilla behavior, and preventing use of loot table chests as a reward mechanism.
Upon review, we can find no security risk in allowing players to place a chest with NBT data, as Spawn Eggs, Minecarts, command blocks etc all have their own checks.
Additionally, survival mode players, non op players can not create these items anyways. If a player has Creative or Op, they already have high levels of access.
Plus, Chests aren't the only inventory that could have free form items, so this filter was insufficient anyways.
2018-09-09 18:53:23 +02:00
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// CraftBukkit start
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@Override
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public boolean isFilteredNBT() {
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- return true;
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+ return false; // Paper
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}
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// CraftBukkit end
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}
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