PaperMC/Spigot-Server-Patches/Reduce-blockpos-allocation-from-pathfinding.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Sat, 25 Apr 2020 17:10:55 -0700
Subject: [PATCH] Reduce blockpos allocation from pathfinding
diff --git a/src/main/java/net/minecraft/server/PathfinderNormal.java b/src/main/java/net/minecraft/server/PathfinderNormal.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/PathfinderNormal.java
+++ b/src/main/java/net/minecraft/server/PathfinderNormal.java
@@ -0,0 +0,0 @@ public class PathfinderNormal extends PathfinderAbstract {
return PathType.DANGER_FIRE;
}
- if (iblockaccess.getFluid(blockposition_mutableblockposition).a((Tag) TagsFluid.WATER)) {
+ if (iblockdata.getFluid().a((Tag) TagsFluid.WATER)) { // Paper - remove another getType call
return PathType.WATER_BORDER;
}
} // Paper
@@ -0,0 +0,0 @@ public class PathfinderNormal extends PathfinderAbstract {
} else if (iblockdata.a(Blocks.COCOA)) {
return PathType.COCOA;
} else {
- Fluid fluid = iblockaccess.getFluid(blockposition);
+ Fluid fluid = iblockdata.getFluid(); // Paper - remove another get type call
return fluid.a((Tag) TagsFluid.WATER) ? PathType.WATER : (fluid.a((Tag) TagsFluid.LAVA) ? PathType.LAVA : (a(iblockdata) ? PathType.DAMAGE_FIRE : (BlockDoor.l(iblockdata) && !(Boolean) iblockdata.get(BlockDoor.OPEN) ? PathType.DOOR_WOOD_CLOSED : (block instanceof BlockDoor && material == Material.ORE && !(Boolean) iblockdata.get(BlockDoor.OPEN) ? PathType.DOOR_IRON_CLOSED : (block instanceof BlockDoor && (Boolean) iblockdata.get(BlockDoor.OPEN) ? PathType.DOOR_OPEN : (block instanceof BlockMinecartTrackAbstract ? PathType.RAIL : (block instanceof BlockLeaves ? PathType.LEAVES : (!block.a((Tag) TagsBlock.FENCES) && !block.a((Tag) TagsBlock.WALLS) && (!(block instanceof BlockFenceGate) || (Boolean) iblockdata.get(BlockFenceGate.OPEN)) ? (!iblockdata.a(iblockaccess, blockposition, PathMode.LAND) ? PathType.BLOCKED : PathType.OPEN) : PathType.FENCE))))))));
}