2016-04-01 01:29:06 +02:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
|
|
From: Aikar <aikar@aikar.co>
|
|
|
|
Date: Thu, 31 Mar 2016 19:17:58 -0400
|
|
|
|
Subject: [PATCH] Do not load chunks for light checks
|
|
|
|
|
|
|
|
Should only happen for blocks on the edge that uses neighbors light level
|
|
|
|
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
|
|
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
|
2017-05-14 20:05:01 +02:00
|
|
|
index ae470656b..036d96fa7 100644
|
2016-04-01 01:29:06 +02:00
|
|
|
--- a/src/main/java/net/minecraft/server/World.java
|
|
|
|
+++ b/src/main/java/net/minecraft/server/World.java
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
|
|
|
|
if (blockposition.getY() >= 256) {
|
|
|
|
blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
|
|
|
|
}
|
|
|
|
+ if (!this.isLoaded(blockposition)) return 0; // Paper
|
|
|
|
|
|
|
|
Chunk chunk = this.getChunkAtWorldCoords(blockposition);
|
|
|
|
|
|
|
|
--
|