2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2020-04-16 06:40:34 +02:00
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Apr 2020 17:56:07 -0700
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Subject: [PATCH] Don't run entity collision code if not needed
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Will not run if max entity craming is disabled and
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the max collisions per entity is less than or equal to 0
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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2020-08-25 04:22:08 +02:00
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index 0cce4dabcfc6bd2ad99d59597d4cddd98276bb8d..ab03bca06ebd6474ef41266b366b7f0176e477c3 100644
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2020-04-16 06:40:34 +02:00
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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2020-08-25 04:22:08 +02:00
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@@ -2820,10 +2820,16 @@ public abstract class EntityLiving extends Entity {
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2020-04-16 06:40:34 +02:00
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protected void doTick() {}
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protected void collideNearby() {
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+ // Paper - start don't run getEntities if we're not going to use its result
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+ int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
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+ if (i <= 0 && world.paperConfig.maxCollisionsPerEntity <= 0) {
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+ return;
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+ }
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+ // Paper - end don't run getEntities if we're not going to use its result
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List<Entity> list = this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this));
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if (!list.isEmpty()) {
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- int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
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+ // Paper - move up
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int j;
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if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
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