PaperMC/patches/server/0203-Configurable-Alternative-LootPool-Luck-Formula.patch

96 lines
4.6 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 15 Jun 2018 00:30:32 -0400
Subject: [PATCH] Configurable Alternative LootPool Luck Formula
Rewrites the Vanilla luck application formula so that luck can be
applied to items that do not have any quality defined.
See: https://luckformula.emc.gs for data and details
-----------
The rough summary is:
My goal was that in a pool, when luck was applied, the pool
rebalances so the percentages for bigger items is
lowered and smaller items is boosted.
Do this by boosting and then reducing the weight value,
so that larger numbers are penalized more than smaller numbers.
resulting in a larger reduction of entries for more common
items than the reduction on small weights,
giving smaller weights more of a chance
-----------
This work kind of obsoletes quality, but quality would be useful
for 2 items with same weight that you want luck to impact
in varying directions.
Fishing still falls into that as the weights are closer, so luck
will invalidate junk more.
This change will result in some major changes to fishing formulas.
-----------
I would love to see this change in Vanilla, so Mojang please pull :)
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
2022-03-11 21:13:46 +01:00
index fddc40fc7b6bfbdab3ab54dae273a0d99198da5f..114a65963b65597ff915ec3a0d75bb78f33bd774 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -310,4 +310,12 @@ public class PaperConfig {
2021-06-11 14:02:28 +02:00
SpigotConfig.save();
}
}
+
+ public static boolean useAlternativeLuckFormula = false;
+ private static void useAlternativeLuckFormula() {
+ useAlternativeLuckFormula = getBoolean("settings.use-alternative-luck-formula", false);
+ if (useAlternativeLuckFormula) {
+ Bukkit.getLogger().log(Level.INFO, "Using Aikar's Alternative Luck Formula to apply Luck attribute to all loot pool calculations. See https://luckformula.emc.gs");
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java b/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java
2021-06-12 21:30:37 +02:00
index 710a66e9aafe8bd622f9f37789c281aba98d030e..558f43580d976d7bde32779e47e24c9ad388892d 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java
+++ b/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java
2021-06-12 21:30:37 +02:00
@@ -113,9 +113,35 @@ public abstract class LootPoolSingletonContainer extends LootPoolEntryContainer
protected abstract class EntryBase implements LootPoolEntry {
2021-06-11 14:02:28 +02:00
@Override
public int getWeight(float luck) {
2021-06-12 21:30:37 +02:00
- return Math.max(Mth.floor((float)LootPoolSingletonContainer.this.weight + (float)LootPoolSingletonContainer.this.quality * luck), 0);
2021-06-11 14:02:28 +02:00
+ // Paper start - Offer an alternative loot formula to refactor how luck bonus applies
+ // SEE: https://luckformula.emc.gs for details and data
2021-06-12 21:30:37 +02:00
+ if (LootPoolSingletonContainer.this.lastLuck != null && LootPoolSingletonContainer.this.lastLuck == luck) {
2021-06-11 14:02:28 +02:00
+ return lastWeight;
+ }
+ // This is vanilla
2021-06-12 21:30:37 +02:00
+ float qualityModifer = (float) LootPoolSingletonContainer.this.quality * luck;
+ double baseWeight = (LootPoolSingletonContainer.this.weight + qualityModifer);
2021-06-11 14:02:28 +02:00
+ if (com.destroystokyo.paper.PaperConfig.useAlternativeLuckFormula) {
+ // Random boost to avoid losing precision in the final int cast on return
+ final int weightBoost = 100;
+ baseWeight *= weightBoost;
+ // If we have vanilla 1, bump that down to 0 so nothing is is impacted
+ // vanilla 3 = 300, 200 basis = impact 2%
+ // =($B2*(($B2-100)/100/100))
+ double impacted = baseWeight * ((baseWeight - weightBoost) / weightBoost / 100);
+ // =($B$7/100)
+ float luckModifier = Math.min(100, luck * 10) / 100;
+ // =B2 - (C2 *($B$7/100))
+ baseWeight = Math.ceil(baseWeight - (impacted * luckModifier));
+ }
2021-06-12 21:30:37 +02:00
+ LootPoolSingletonContainer.this.lastLuck = luck;
+ LootPoolSingletonContainer.this.lastWeight = (int) Math.max(Math.floor(baseWeight), 0);
2021-06-11 14:02:28 +02:00
+ return lastWeight;
}
}
+ private Float lastLuck = null;
+ private int lastWeight = 0;
+ // Paper end
2021-06-12 21:30:37 +02:00
@FunctionalInterface
protected interface EntryConstructor {