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109 lines
3.7 KiB
Java
109 lines
3.7 KiB
Java
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package net.minecraft.server;
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import org.bukkit.BlockFace;
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import org.bukkit.craftbukkit.CraftBlock;
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import org.bukkit.craftbukkit.CraftItemStack;
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import org.bukkit.craftbukkit.CraftPlayer;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.block.BlockPlacedEvent;
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public class ItemBlock extends Item {
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private int a;
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public ItemBlock(int i) {
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super(i);
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a = i + 256;
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a(Block.m[i + 256].a(2));
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}
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public boolean a(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l) {
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// Craftbukkit start
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// Bail if we have nothing of the item in hand
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if (itemstack.a == 0) {
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return false;
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}
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// Craftbukkit store info of the clicked block
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CraftBlock blockClicked = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k);
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BlockFace faceClicked = CraftBlock.notchToBlockFace(l);
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if (world.a(i, j, k) == Block.aS.bh) {
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l = 0;
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} else {
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if (l == 0) {
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j--;
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}
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if (l == 1) {
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j++;
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}
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if (l == 2) {
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k--;
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}
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if (l == 3) {
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k++;
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}
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if (l == 4) {
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i--;
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}
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if (l == 5) {
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i++;
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}
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}
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// CraftBukkit store the old data so we can undo it
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int oldMaterial = world.a(i, j, k);
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int oldData = world.b(i, j, k);
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if (world.a(a, i, j, k, false)) {
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Block block = Block.m[a];
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// This executes the placement of the block
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if (world.d(i, j, k, a)) {
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CraftBlock placedBlock = (CraftBlock) blockClicked.getFace(faceClicked) ;
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CraftItemStack itemInHand = new CraftItemStack(itemstack);
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CraftPlayer thePlayer = new CraftPlayer(((WorldServer) world).getServer(), (EntityPlayerMP) entityplayer);
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int xFromSpawn = (int) MathHelper.e(i - world.m);
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int distanceFromSpawn = (int) MathHelper.e(k - world.o);
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if (xFromSpawn > distanceFromSpawn) {
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distanceFromSpawn = xFromSpawn;
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}
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// Craftbukkit hardcoded Spawn distance for now
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boolean canBuild = distanceFromSpawn > 16 || thePlayer.isOp();
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BlockPlacedEvent bpe = new BlockPlacedEvent(Type.BLOCK_PLACED, placedBlock, blockClicked, itemInHand, thePlayer, canBuild);
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if (bpe.isCancelled() || !bpe.canBuild()) {
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// Craftbukkit Undo!
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// Specialcase iceblocks, replace with 'glass' first (so it doesn't explode into water)
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if (this.a == 79) {
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world.a(i, j, k, 20);
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}
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world.a(i, j, k, oldMaterial);
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world.c(i, j, k, oldData);
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} else {
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world.g(i, j, k);
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world.g(i, j, k, this.a);
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Block.m[a].c(world, i, j, k, l);
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// Craftbukkit Decompiler doesn't record the downcast. Oops.
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Block.m[a].a(world, i, j, k, (EntityLiving) entityplayer);
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world.a((float) i + 0.5F, (float) j + 0.5F, (float) k + 0.5F, block.bq.c(), (block.bq.a() + 1.0F) / 2.0F, block.bq.b() * 0.8F);
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itemstack.a--;
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}
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}
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}
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return true;
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}
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public String a() {
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return Block.m[a].e();
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}
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}
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