PaperMC/paper-server/patches/sources/net/minecraft/commands/arguments/MessageArgument.java.patch

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--- a/net/minecraft/commands/arguments/MessageArgument.java
+++ b/net/minecraft/commands/arguments/MessageArgument.java
@@ -54,17 +54,21 @@
private static void resolveSignedMessage(Consumer<PlayerChatMessage> callback, CommandSourceStack source, PlayerChatMessage message) {
MinecraftServer minecraftServer = source.getServer();
CompletableFuture<FilteredText> completableFuture = filterPlainText(source, message);
- Component component = minecraftServer.getChatDecorator().decorate(source.getPlayer(), message.decoratedContent());
- source.getChatMessageChainer().append(completableFuture, filtered -> {
- PlayerChatMessage playerChatMessage2 = message.withUnsignedContent(component).filter(filtered.mask());
+ // Paper start - support asynchronous chat decoration
+ CompletableFuture<Component> componentFuture = minecraftServer.getChatDecorator().decorate(source.getPlayer(), source, message.decoratedContent());
+ source.getChatMessageChainer().append(CompletableFuture.allOf(completableFuture, componentFuture), filtered -> {
+ PlayerChatMessage playerChatMessage2 = message.withUnsignedContent(componentFuture.join()).filter(completableFuture.join().mask());
+ // Paper end - support asynchronous chat decoration
callback.accept(playerChatMessage2);
});
}
private static void resolveDisguisedMessage(Consumer<PlayerChatMessage> callback, CommandSourceStack source, PlayerChatMessage message) {
ChatDecorator chatDecorator = source.getServer().getChatDecorator();
- Component component = chatDecorator.decorate(source.getPlayer(), message.decoratedContent());
- callback.accept(message.withUnsignedContent(component));
+ // Paper start - support asynchronous chat decoration
+ CompletableFuture<Component> componentFuture = chatDecorator.decorate(source.getPlayer(), source, message.decoratedContent());
+ source.getChatMessageChainer().append(componentFuture, (result) -> callback.accept(message.withUnsignedContent(result)));
+ // Paper end - support asynchronous chat decoration
}
private static CompletableFuture<FilteredText> filterPlainText(CommandSourceStack source, PlayerChatMessage message) {