1
0
Fork 0
mirror of https://github.com/PaperMC/Paper.git synced 2024-12-22 06:25:15 +01:00
PaperMC/patches/api/0108-EntityShootBowEvent-consumeArrow-and-getArrowItem-AP.patch

45 lines
2.1 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 15 Jun 2013 19:52:04 -0400
Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
2024-12-03 17:58:41 +01:00
index 8200ac4e2990d8751f9c5fb02bc5e173d59d7d94..85e2277efa62d8610979003b6d37bda4352e732e 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
@@ -22,7 +22,32 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
private final float force;
private boolean consumeItem;
private boolean cancelled;
+ // Paper start
+ @Deprecated
+ public void setConsumeArrow(boolean consumeArrow) {
+ this.setConsumeItem(consumeArrow);
+ }
2023-03-23 22:57:03 +01:00
+
2021-06-11 14:02:28 +02:00
+ @Deprecated
+ public boolean getConsumeArrow() {
+ return this.shouldConsumeItem();
+ }
+
+ @Nullable @Deprecated
2021-06-11 14:02:28 +02:00
+ public ItemStack getArrowItem() {
+ return this.getConsumable();
+ }
+
+ @Deprecated
+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
+ }
2023-03-23 22:57:03 +01:00
2021-06-11 14:02:28 +02:00
+ @Deprecated
+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Entity projectile, final float force) {
+ this(shooter, bow, arrowItem, projectile, EquipmentSlot.HAND, force, true);
+ }
+ // Paper end
public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @Nullable final ItemStack consumable, @NotNull final Entity projectile, @NotNull final EquipmentSlot hand, final float force, final boolean consumeItem) {
super(shooter);
this.bow = bow;