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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 14 Nov 2020 16:48:37 +0100
Subject: [PATCH] Collision option for requiring a player participant
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
2024-12-03 19:54:10 +01:00
index 341cfedfb06ac0a18b8cca1df5aa4f72b1455737..e556788a7c5e38c6ed293d566f75ef6501b7464c 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -2048,6 +2048,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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public void push(Entity entity) {
if (!this.isPassengerOfSameVehicle(entity)) {
if (!entity.noPhysics && !this.noPhysics) {
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+ if (this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof ServerPlayer || this instanceof ServerPlayer)) return; // Paper - Collision option for requiring a player participant
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double d0 = entity.getX() - this.getX();
double d1 = entity.getZ() - this.getZ();
double d2 = Mth.absMax(d0, d1);
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diff --git a/src/main/java/net/minecraft/world/entity/vehicle/AbstractBoat.java b/src/main/java/net/minecraft/world/entity/vehicle/AbstractBoat.java
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index e2bbb4b519010cbabc0796c5b2f749b4fac32bb7..8a5b3ebc875e5c71ca0d57a52e01b74cfee408b6 100644
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--- a/src/main/java/net/minecraft/world/entity/vehicle/AbstractBoat.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/AbstractBoat.java
@@ -196,6 +196,7 @@ public abstract class AbstractBoat extends VehicleEntity implements Leashable {
@Override
public void push(Entity entity) {
+ if (!this.level().paperConfig().collisions.allowVehicleCollisions && this.level().paperConfig().collisions.onlyPlayersCollide && !(entity instanceof Player)) return; // Paper - Collision option for requiring a player participant
if (entity instanceof AbstractBoat) {
if (entity.getBoundingBox().minY < this.getBoundingBox().maxY) {
// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index d01a588aea379c962dd63f1428f92cf2442f4d45..7e7a78ebbf128f7d29cf9eb349f25230c9c7d5d0 100644
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--- a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
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@@ -562,6 +562,7 @@ public abstract class AbstractMinecart extends VehicleEntity {
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public void push(Entity entity) {
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if (!this.level().isClientSide) {
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if (!entity.noPhysics && !this.noPhysics) {
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+ if (!this.level().paperConfig().collisions.allowVehicleCollisions && this.level().paperConfig().collisions.onlyPlayersCollide && !(entity instanceof Player)) return; // Paper - Collision option for requiring a player participant
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if (!this.hasPassenger(entity)) {
// CraftBukkit start
VehicleEntityCollisionEvent collisionEvent = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());