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https://github.com/PaperMC/Paper.git
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47 lines
2.4 KiB
Diff
47 lines
2.4 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 1 May 2018 20:18:54 -0400
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Subject: [PATCH] EndermanAttackPlayerEvent
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Allow control over whether or not an enderman aggros a player.
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This allows you to override/extend the pumpkin/stare logic.
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diff --git a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
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index 1981c08af85b16d45531ffae4fe790bb31edec04..d190b58bea310f4006ea3deaf0d42c502d441284 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
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@@ -221,20 +221,28 @@ public class EnderMan extends Monster implements NeutralMob {
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this.readPersistentAngerSaveData((ServerLevel) this.level, tag);
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}
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+ // Paper start - OBFHELPER - ok not really, but verify this on updates
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private boolean isLookingAtMe(Player player) {
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- ItemStack itemstack = (ItemStack) player.inventory.armor.get(3);
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+ boolean shouldAttack = g_real(player);
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+ com.destroystokyo.paper.event.entity.EndermanAttackPlayerEvent event = new com.destroystokyo.paper.event.entity.EndermanAttackPlayerEvent((org.bukkit.entity.Enderman) getBukkitEntity(), (org.bukkit.entity.Player) player.getBukkitEntity());
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+ event.setCancelled(!shouldAttack);
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+ return event.callEvent();
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+ }
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+ private boolean g_real(Player entityhuman) {
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+ // Paper end
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+ ItemStack itemstack = (ItemStack) entityhuman.inventory.armor.get(3);
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if (itemstack.getItem() == Blocks.CARVED_PUMPKIN.asItem()) {
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return false;
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} else {
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- Vec3 vec3d = player.getViewVector(1.0F).normalize();
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- Vec3 vec3d1 = new Vec3(this.getX() - player.getX(), this.getEyeY() - player.getEyeY(), this.getZ() - player.getZ());
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+ Vec3 vec3d = entityhuman.getViewVector(1.0F).normalize();
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+ Vec3 vec3d1 = new Vec3(this.getX() - entityhuman.getX(), this.getEyeY() - entityhuman.getEyeY(), this.getZ() - entityhuman.getZ());
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double d0 = vec3d1.length();
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vec3d1 = vec3d1.normalize();
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double d1 = vec3d.dot(vec3d1);
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- return d1 > 1.0D - 0.025D / d0 ? player.canSee(this) : false;
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+ return d1 > 1.0D - 0.025D / d0 ? entityhuman.canSee(this) : false;
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}
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}
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