PaperMC/patches/server/Don-t-sleep-after-profile-lookups-if-not-needed.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 23 Oct 2018 20:25:05 -0400
Subject: [PATCH] Don't sleep after profile lookups if not needed
Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
diff --git a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
+++ b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
@@ -0,0 +0,0 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
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.collect(Collectors.toSet());
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final int page = 0;
+ boolean hasRequested = false; // Paper - Don't sleep after profile lookups if not needed
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for (final List<String> request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) {
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final List<String> normalizedRequest = request.stream().map(YggdrasilGameProfileRepository::normalizeName).toList();
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@@ -0,0 +0,0 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
LOGGER.debug("Couldn't find profile {}", name);
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callback.onProfileLookupFailed(name, new ProfileNotFoundException("Server did not find the requested profile"));
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}
+ // Paper start - Don't sleep after profile lookups if not needed
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+ if (!hasRequested) {
+ hasRequested = true;
+ continue;
+ }
+ // Paper end - Don't sleep after profile lookups if not needed
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try {
Thread.sleep(DELAY_BETWEEN_PAGES);