2022-11-25 07:52:00 +01:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 8 May 2022 13:35:58 -0700
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Subject: [PATCH] ItemStack damage API
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Adds methods notify clients about item breaks and
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to simulate damage done to an itemstack and all
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the logic associated with damaging them
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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2024-12-03 17:58:41 +01:00
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index 8ee3f82049541041623c10940bdda1746200b1e6..fd4d74a637a93c85a057e867b8c07e574916175a 100644
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2022-11-25 07:52:00 +01:00
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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2024-09-15 21:39:53 +02:00
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@@ -1375,4 +1375,53 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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2022-11-25 07:52:00 +01:00
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*/
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void knockback(double strength, double directionX, double directionZ);
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2024-04-06 21:53:39 +02:00
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// Paper end - knockback API
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2022-11-25 07:52:00 +01:00
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+
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2024-04-06 21:53:39 +02:00
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+ // Paper start - ItemStack damage API
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2022-11-25 07:52:00 +01:00
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+ /**
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+ * Notifies all clients tracking this entity that the item in
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+ * the slot of this entity broke.
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+ * <p>
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+ * NOTE: this does not mutate any entity state
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+ *
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+ * @param slot the slot
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+ */
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+ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot);
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+
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+ /**
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+ * Notifies specified players that the item in the slot
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+ * of this entity broke.
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+ * <p>
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+ * NOTE: this does not mutate any entity state
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+ *
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+ * @param slot the slot
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+ * @param players the players to notify
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+ */
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+ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot, @NotNull Collection<Player> players);
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+
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+ /**
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2023-02-21 18:35:25 +01:00
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+ * Damages the itemstack in this slot by the specified amount.
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+ * <p>
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+ * This runs all logic associated with damaging an itemstack like
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+ * gamemode and enchantment checks, events, stat changes, and advancement
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+ * triggers.
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2022-11-25 07:52:00 +01:00
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+ *
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+ * @param stack the itemstack to damage
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+ * @param amount the amount of damage to do
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2023-02-21 18:35:25 +01:00
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+ * @return the damaged itemstack, or an empty stack if it broke. There are no
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+ * guarantees the returned itemstack is the same instance
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2022-11-25 07:52:00 +01:00
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+ */
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+ @NotNull ItemStack damageItemStack(@NotNull ItemStack stack, int amount);
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+
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+ /**
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+ * Damages the itemstack in this slot by the specified amount.
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2023-02-21 18:35:25 +01:00
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+ * <p>
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2022-11-25 07:52:00 +01:00
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+ * This runs all logic associated with damaging an itemstack like
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2023-02-21 18:35:25 +01:00
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+ * gamemode and enchantment checks, events, stat changes, advancement
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+ * triggers, and notifying clients to play break animations.
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2022-11-25 07:52:00 +01:00
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+ *
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+ * @param slot the slot of the stack to damage
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+ * @param amount the amount of damage to do
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+ */
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+ void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
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2024-04-06 21:53:39 +02:00
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+ // Paper end - ItemStack damage API
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2022-11-25 07:52:00 +01:00
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}
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diff --git a/src/main/java/org/bukkit/inventory/ItemStack.java b/src/main/java/org/bukkit/inventory/ItemStack.java
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2024-12-03 17:58:41 +01:00
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index e9b88bb759af1a5c926d3d4c30a333e7720519cd..6393e5249b4469b1c8ebfb05a0f09572d116c40f 100644
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2022-11-25 07:52:00 +01:00
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--- a/src/main/java/org/bukkit/inventory/ItemStack.java
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+++ b/src/main/java/org/bukkit/inventory/ItemStack.java
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2024-09-22 21:02:06 +02:00
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@@ -1090,5 +1090,19 @@ public class ItemStack implements Cloneable, ConfigurationSerializable, Translat
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2022-11-25 07:52:00 +01:00
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public boolean canRepair(@NotNull ItemStack toBeRepaired) {
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return Bukkit.getUnsafe().isValidRepairItemStack(toBeRepaired, this);
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}
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+
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+ /**
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+ * Damages this itemstack by the specified amount. This
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+ * runs all logic associated with damaging an itemstack like
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+ * events and stat changes.
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+ *
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+ * @param amount the amount of damage to do
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+ * @param livingEntity the entity related to the damage
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+ * @return the damaged itemstack or an empty one if it broke. May return the same instance of ItemStack
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+ * @see org.bukkit.entity.LivingEntity#damageItemStack(EquipmentSlot, int) to damage itemstacks in equipment slots
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+ */
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+ public @NotNull ItemStack damage(int amount, @NotNull org.bukkit.entity.LivingEntity livingEntity) {
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+ return livingEntity.damageItemStack(this, amount);
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+ }
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// Paper end
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}
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