PaperMC/patches/server/0708-Update-head-rotation-in-missing-places.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Mon, 21 Jun 2021 21:55:23 -0400
Subject: [PATCH] Update head rotation in missing places
In certain areas the player's head rotation could be desynced when teleported/moved.
This is because bukkit uses a separate head rotation field for yaw.
This issue only applies to players.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
2023-09-23 01:26:10 +02:00
index e8dd1f8b4f399624f134a814f4bd513db954021a..95039581fe8ed6787d262c330ab524683c464184 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
2023-09-23 01:26:10 +02:00
@@ -1911,6 +1911,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
this.yRotO = this.getYRot();
this.xRotO = this.getXRot();
+ this.setYHeadRot(yaw); // Paper - Update head rotation
}
public void absMoveTo(double x, double y, double z) {
2023-09-23 01:26:10 +02:00
@@ -1949,6 +1950,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
this.setXRot(pitch);
this.setOldPosAndRot();
this.reapplyPosition();
+ this.setYHeadRot(yaw); // Paper - Update head rotation
}
public final void setOldPosAndRot() {