PaperMC/patches/server/0374-Don-t-move-existing-players-to-world-spawn.patch

50 lines
2.5 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 155dcb0f100d847e8d0ebd219747d3fb30dc9999..318bbc94726456049336aeba0a048c577eaa0614 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2022-12-07 20:22:28 +01:00
@@ -328,7 +328,7 @@ public class ServerPlayer extends Player {
2021-11-24 11:04:30 +01:00
this.stats = server.getPlayerList().getPlayerStats(this);
2021-06-11 14:02:28 +02:00
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
this.maxUpStep = 1.0F;
- this.fudgeSpawnLocation(world);
2021-11-24 11:04:30 +01:00
+ //this.fudgeSpawnLocation(world); // Paper - don't move to spawn on login, only first join
2021-06-11 14:02:28 +02:00
this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
2021-06-14 00:05:18 +02:00
2022-12-07 20:22:28 +01:00
@@ -562,7 +562,7 @@ public class ServerPlayer extends Player {
2021-06-14 00:05:18 +02:00
position = Vec3.atCenterOf(((ServerLevel) world).getSharedSpawnPos());
2021-06-11 14:02:28 +02:00
}
this.level = world;
- this.setPos(position.x(), position.y(), position.z());
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
}
this.gameMode.setLevel((ServerLevel) world);
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 3b7db01c51868c8a820b87cd13f69cd2bbce3e85..1051e81a0fb9f0a590e92b0d1fa27cb7afcae06f 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2022-12-07 20:22:28 +01:00
@@ -222,6 +222,8 @@ public abstract class PlayerList {
2021-06-11 14:02:28 +02:00
worldserver1 = worldserver;
}
2021-06-14 00:05:18 +02:00
+ if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
2021-06-11 14:02:28 +02:00
+
player.setLevel(worldserver1);
String s1 = "local";
2021-06-14 00:05:18 +02:00