PaperMC/Remapped-Spigot-Server-Patches/0631-Add-EntityLoadCrossbowEvent.patch

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2021-06-11 13:56:17 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:01 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
index e1e58b7035e6dbafdad0a04cc5333464fc4febb8..32e927375daeaf16f4ea763bc9f7c4a244797bba 100644
--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
@@ -3,6 +3,8 @@ package net.minecraft.world.item;
import com.google.common.collect.Lists;
import com.mojang.math.Quaternion;
import com.mojang.math.Vector3f;
+import org.bukkit.inventory.EquipmentSlot; // Paper
+import io.papermc.paper.event.entity.EntityLoadCrossbowEvent; // Paper - EntityLoadCrossbowEvent namespace conflicts
import java.util.List;
import java.util.Random;
import java.util.function.Predicate;
@@ -73,7 +75,11 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
int j = this.getUseDuration(stack) - remainingUseTicks;
float f = getPowerForTime(j, stack);
- if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(user, stack)) {
+ // Paper start - EntityLoadCrossbowEvent
+ if (f >= 1.0F && !isCharged(stack) /*&& a(entityliving, itemstack)*/) {
+ final EntityLoadCrossbowEvent event = new EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), user.getUsedItemHand() == InteractionHand.MAIN_HAND ? EquipmentSlot.HAND : EquipmentSlot.OFF_HAND);
+ if (!event.callEvent() || !attemptProjectileLoad(user, stack, event.shouldConsumeItem())) return;
+ // Paper end
setCharged(stack, true);
SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE;
@@ -82,11 +88,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
}
- private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile) {
- int i = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.MULTISHOT, projectile);
+ private static boolean attemptProjectileLoad(LivingEntity ent, ItemStack bow) { return tryLoadProjectiles(ent, bow); } // Paper - EntityLoadCrossbowEvent - OBFHELPER
+ private static boolean attemptProjectileLoad(LivingEntity ent, ItemStack bow, boolean consume) { return a(ent, bow, consume); } // Paper - EntityLoadCrossbowEvent - OBFHELPER
+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile) { return a(shooter, projectile, true); };// Paper - add consume
+ private static boolean a(LivingEntity entityliving, ItemStack itemstack, boolean consume) { // Paper - add consume
+ int i = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.MULTISHOT, itemstack);
int j = i == 0 ? 1 : 3;
- boolean flag = shooter instanceof Player && ((Player) shooter).abilities.instabuild;
- ItemStack itemstack1 = shooter.getProjectile(projectile);
+ boolean flag = !consume || entityliving instanceof Player && ((Player) entityliving).abilities.instabuild; // Paper - add consme
+ ItemStack itemstack1 = entityliving.getProjectile(itemstack);
ItemStack itemstack2 = itemstack1.copy();
for (int k = 0; k < j; ++k) {
@@ -103,7 +112,7 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
// CraftBukkit end
}
- if (!loadProjectile(shooter, projectile, itemstack1, k > 0, flag)) {
+ if (!loadProjectile(entityliving, itemstack, itemstack1, k > 0, flag)) {
return false;
}
}