2016-02-29 22:32:46 +01:00
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--- a/net/minecraft/server/EntityShulkerBullet.java
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+++ b/net/minecraft/server/EntityShulkerBullet.java
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2019-04-23 04:00:00 +02:00
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@@ -40,8 +40,29 @@
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2016-02-29 22:32:46 +01:00
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this.target = entity;
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2019-04-23 04:00:00 +02:00
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this.dir = EnumDirection.UP;
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2016-02-29 22:32:46 +01:00
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this.a(enumdirection_enumaxis);
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+ projectileSource = (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(); // CraftBukkit
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}
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2016-03-06 04:56:09 +01:00
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+ // CraftBukkit start
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+ public EntityLiving getShooter() {
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+ return this.shooter;
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+ }
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+
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+ public void setShooter(EntityLiving e) {
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+ this.shooter = e;
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+ }
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+
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+ public Entity getTarget() {
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+ return this.target;
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+ }
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+
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+ public void setTarget(Entity e) {
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+ this.target = e;
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2019-04-23 04:00:00 +02:00
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+ this.dir = EnumDirection.UP;
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2016-03-06 04:56:09 +01:00
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+ this.a(EnumDirection.EnumAxis.X);
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+ }
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+ // CraftBukkit end
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+
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2019-04-23 04:00:00 +02:00
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@Override
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public SoundCategory getSoundCategory() {
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2018-07-15 02:00:00 +02:00
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return SoundCategory.HOSTILE;
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2019-12-10 23:00:00 +01:00
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@@ -298,6 +319,7 @@
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2017-08-02 10:05:28 +02:00
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}
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protected void a(MovingObjectPosition movingobjectposition) {
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+ org.bukkit.craftbukkit.event.CraftEventFactory.callProjectileHitEvent(this, movingobjectposition); // Craftbukkit - Call event
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2019-04-23 04:00:00 +02:00
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if (movingobjectposition.getType() == MovingObjectPosition.EnumMovingObjectType.ENTITY) {
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Entity entity = ((MovingObjectPositionEntity) movingobjectposition).getEntity();
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boolean flag = entity.damageEntity(DamageSource.a(this, this.shooter).c(), 4.0F);
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2019-12-10 23:00:00 +01:00
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@@ -305,7 +327,7 @@
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2018-07-20 08:04:37 +02:00
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if (flag) {
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2019-04-23 04:00:00 +02:00
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this.a(this.shooter, entity);
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if (entity instanceof EntityLiving) {
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- ((EntityLiving) entity).addEffect(new MobEffect(MobEffects.LEVITATION, 200));
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+ ((EntityLiving) entity).addEffect(new MobEffect(MobEffects.LEVITATION, 200), org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ATTACK); // CraftBukkit
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2018-07-20 08:04:37 +02:00
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}
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}
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2019-04-23 04:00:00 +02:00
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} else {
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