2019-05-13 01:42:49 +02:00
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From e1c0f3575fee37a5f1b2ed2a4d83506563fde55c Mon Sep 17 00:00:00 2001
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2018-09-27 06:11:50 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Thu, 27 Sep 2018 00:08:31 -0400
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Subject: [PATCH] Ignore Dimension NBT field in Entity data
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Minecraft is trying to set Dimension Objects based on a Dimension ID
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Dimension ID's for custom worlds are dynamically allocate dand not guaranteed
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consistent.
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This removes checking the NBT data, as the Entity will always have its
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DimensionManager set to the world it is being placed into.
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This fixes corrupt entities breaking chunk saving in custom worlds.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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2019-05-13 01:42:49 +02:00
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index 969e7a111..941d4eae8 100644
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2018-09-27 06:11:50 +02:00
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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2019-05-13 01:42:49 +02:00
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@@ -1632,7 +1632,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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2018-09-27 06:11:50 +02:00
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this.setAirTicks(nbttagcompound.getShort("Air"));
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this.onGround = nbttagcompound.getBoolean("OnGround");
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if (nbttagcompound.hasKey("Dimension")) {
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- this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension"));
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+ //this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension")); // Paper - always controlled by world
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}
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this.invulnerable = nbttagcompound.getBoolean("Invulnerable");
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--
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2019-05-05 13:32:20 +02:00
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2.21.0
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2018-09-27 06:11:50 +02:00
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