PaperMC/paper-server/nms-patches/net/minecraft/server/MinecraftServer.patch

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--- a/net/minecraft/server/MinecraftServer.java
+++ b/net/minecraft/server/MinecraftServer.java
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -163,6 +163,27 @@
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
+// CraftBukkit start
+import com.mojang.serialization.DynamicOps;
+import com.mojang.serialization.Lifecycle;
+import com.google.common.collect.ImmutableSet;
+import jline.console.ConsoleReader;
+import joptsimple.OptionSet;
2021-03-15 23:00:00 +01:00
+import net.minecraft.nbt.DynamicOpsNBT;
+import net.minecraft.nbt.NBTBase;
+import net.minecraft.resources.RegistryReadOps;
+import net.minecraft.server.dedicated.DedicatedServer;
+import net.minecraft.server.dedicated.DedicatedServerProperties;
+import net.minecraft.util.datafix.DataConverterRegistry;
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
+import net.minecraft.world.level.levelgen.ChunkGeneratorAbstract;
2021-03-15 23:00:00 +01:00
+import net.minecraft.world.level.storage.WorldDataServer;
+import org.bukkit.Bukkit;
+import org.bukkit.craftbukkit.CraftServer;
+import org.bukkit.craftbukkit.Main;
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
+import org.bukkit.craftbukkit.generator.CustomWorldChunkManager;
+import org.bukkit.event.server.ServerLoadEvent;
+// CraftBukkit end
+
public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTask> implements IMojangStatistics, ICommandListener, AutoCloseable {
public static final Logger LOGGER = LogManager.getLogger();
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -254,6 +275,20 @@
private final DefinedStructureManager structureManager;
protected SaveData worldData;
+ // CraftBukkit start
+ public DataPackConfiguration datapackconfiguration;
+ public org.bukkit.craftbukkit.CraftServer server;
+ public OptionSet options;
+ public org.bukkit.command.ConsoleCommandSender console;
+ public org.bukkit.command.RemoteConsoleCommandSender remoteConsole;
+ public ConsoleReader reader;
+ public static int currentTick = (int) (System.currentTimeMillis() / 50);
+ public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
+ public int autosavePeriod;
+ public CommandDispatcher vanillaCommandDispatcher;
+ private boolean forceTicks;
+ // CraftBukkit end
+
public static <S extends MinecraftServer> S a(Function<Thread, S> function) {
AtomicReference<S> atomicreference = new AtomicReference();
Thread thread = new Thread(() -> {
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -263,14 +298,14 @@
thread.setUncaughtExceptionHandler((thread1, throwable) -> {
MinecraftServer.LOGGER.error(throwable);
});
- S s0 = (MinecraftServer) function.apply(thread);
+ S s0 = function.apply(thread); // CraftBukkit - decompile error
atomicreference.set(s0);
thread.start();
return s0;
}
- public MinecraftServer(Thread thread, IRegistryCustom.Dimension iregistrycustom_dimension, Convertable.ConversionSession convertable_conversionsession, SaveData savedata, ResourcePackRepository resourcepackrepository, Proxy proxy, DataFixer datafixer, DataPackResources datapackresources, @Nullable MinecraftSessionService minecraftsessionservice, @Nullable GameProfileRepository gameprofilerepository, @Nullable UserCache usercache, WorldLoadListenerFactory worldloadlistenerfactory) {
+ public MinecraftServer(OptionSet options, DataPackConfiguration datapackconfiguration, Thread thread, IRegistryCustom.Dimension iregistrycustom_dimension, Convertable.ConversionSession convertable_conversionsession, SaveData savedata, ResourcePackRepository resourcepackrepository, Proxy proxy, DataFixer datafixer, DataPackResources datapackresources, @Nullable MinecraftSessionService minecraftsessionservice, @Nullable GameProfileRepository gameprofilerepository, @Nullable UserCache usercache, WorldLoadListenerFactory worldloadlistenerfactory) {
super("Server");
this.metricsRecorder = InactiveMetricsRecorder.INSTANCE;
this.profiler = this.metricsRecorder.e();
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -282,7 +317,7 @@
this.status = new ServerPing();
this.random = new Random();
this.port = -1;
- this.levels = Maps.newLinkedHashMap();
+ this.levels = Maps.newLinkedHashMap(); // CraftBukkit - keep order, k+v already use identity methods
this.running = true;
this.tickTimes = new long[100];
this.resourcePack = "";
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -312,13 +347,40 @@
this.structureManager = new DefinedStructureManager(datapackresources.i(), convertable_conversionsession, datafixer);
this.serverThread = thread;
this.executor = SystemUtils.f();
+ // CraftBukkit start
+ this.options = options;
+ this.datapackconfiguration = datapackconfiguration;
+ this.vanillaCommandDispatcher = datapackresources.commands; // CraftBukkit
+ // Try to see if we're actually running in a terminal, disable jline if not
+ if (System.console() == null && System.getProperty("jline.terminal") == null) {
+ System.setProperty("jline.terminal", "jline.UnsupportedTerminal");
+ Main.useJline = false;
+ }
+
+ try {
+ reader = new ConsoleReader(System.in, System.out);
+ reader.setExpandEvents(false); // Avoid parsing exceptions for uncommonly used event designators
+ } catch (Throwable e) {
+ try {
+ // Try again with jline disabled for Windows users without C++ 2008 Redistributable
+ System.setProperty("jline.terminal", "jline.UnsupportedTerminal");
+ System.setProperty("user.language", "en");
+ Main.useJline = false;
+ reader = new ConsoleReader(System.in, System.out);
+ reader.setExpandEvents(false);
+ } catch (IOException ex) {
+ LOGGER.warn((String) null, ex);
+ }
+ }
+ Runtime.getRuntime().addShutdownHook(new org.bukkit.craftbukkit.util.ServerShutdownThread(this));
}
+ // CraftBukkit end
private void initializeScoreboards(WorldPersistentData worldpersistentdata) {
ScoreboardServer scoreboardserver = this.getScoreboard();
Objects.requireNonNull(scoreboardserver);
- Function function = scoreboardserver::a;
+ Function<net.minecraft.nbt.NBTTagCompound, net.minecraft.world.scores.PersistentScoreboard> function = scoreboardserver::a; // CraftBukkit - decompile error
ScoreboardServer scoreboardserver1 = this.getScoreboard();
Objects.requireNonNull(scoreboardserver1);
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -329,7 +391,7 @@
public static void convertWorld(Convertable.ConversionSession convertable_conversionsession) {
if (convertable_conversionsession.isConvertable()) {
- MinecraftServer.LOGGER.info("Converting map!");
+ MinecraftServer.LOGGER.info("Converting map! {}", convertable_conversionsession.getLevelName()); // CraftBukkit
convertable_conversionsession.convert(new IProgressUpdate() {
private long timeStamp = SystemUtils.getMonotonicMillis();
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -358,48 +420,211 @@
}
- protected void loadWorld() {
- this.loadResourcesZip();
- this.worldData.a(this.getServerModName(), this.getModded().isPresent());
- WorldLoadListener worldloadlistener = this.progressListenerFactory.create(11);
+ protected void loadWorld(String s) {
+ // CraftBukkit start
+ Convertable.ConversionSession worldSession = this.storageSource;
+ IRegistryCustom.Dimension iregistrycustom_dimension = this.registryHolder;
+ RegistryReadOps<NBTBase> registryreadops = RegistryReadOps.a((DynamicOps) DynamicOpsNBT.INSTANCE, this.resources.i(), (IRegistryCustom) iregistrycustom_dimension);
+ WorldDataServer overworldData = (WorldDataServer) worldSession.a((DynamicOps) registryreadops, datapackconfiguration);
+ if (overworldData == null) {
+ WorldSettings worldsettings;
+ GeneratorSettings generatorsettings;
+
+ if (this.isDemoMode()) {
+ worldsettings = MinecraftServer.DEMO_SETTINGS;
+ generatorsettings = GeneratorSettings.a((IRegistryCustom) iregistrycustom_dimension);
+ } else {
+ DedicatedServerProperties dedicatedserverproperties = ((DedicatedServer) this).getDedicatedServerProperties();
+
+ worldsettings = new WorldSettings(dedicatedserverproperties.levelName, dedicatedserverproperties.gamemode, dedicatedserverproperties.hardcore, dedicatedserverproperties.difficulty, false, new GameRules(), datapackconfiguration);
+ generatorsettings = options.has("bonusChest") ? dedicatedserverproperties.a((IRegistryCustom) iregistrycustom_dimension).j() : dedicatedserverproperties.a((IRegistryCustom) iregistrycustom_dimension);
+ }
+
+ overworldData = new WorldDataServer(worldsettings, generatorsettings, Lifecycle.stable());
+ }
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
+
+ GeneratorSettings overworldSettings = overworldData.getGeneratorSettings();
+ RegistryMaterials<WorldDimension> registrymaterials = overworldSettings.d();
+ for (Entry<ResourceKey<WorldDimension>, WorldDimension> entry : registrymaterials.d()) {
+ ResourceKey<WorldDimension> dimensionKey = entry.getKey();
+
+ WorldServer world;
+ int dimension = 0;
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
- this.a(worldloadlistener);
+ if (dimensionKey == WorldDimension.NETHER) {
+ if (getAllowNether()) {
+ dimension = -1;
+ } else {
+ continue;
+ }
+ } else if (dimensionKey == WorldDimension.END) {
+ if (server.getAllowEnd()) {
+ dimension = 1;
+ } else {
+ continue;
+ }
+ } else if (dimensionKey != WorldDimension.OVERWORLD) {
+ dimension = -999;
+ }
+
+ String worldType = (dimension == -999) ? dimensionKey.a().getNamespace() + "_" + dimensionKey.a().getKey() : org.bukkit.World.Environment.getEnvironment(dimension).toString().toLowerCase();
+ String name = (dimensionKey == WorldDimension.OVERWORLD) ? s : s + "_" + worldType;
+ if (dimension != 0) {
+ File newWorld = Convertable.getFolder(new File(name), dimensionKey);
+ File oldWorld = Convertable.getFolder(new File(s), dimensionKey);
+ File oldLevelDat = new File(new File(s), "level.dat"); // The data folders exist on first run as they are created in the PersistentCollection constructor above, but the level.dat won't
+
+ if (!newWorld.isDirectory() && oldWorld.isDirectory() && oldLevelDat.isFile()) {
+ MinecraftServer.LOGGER.info("---- Migration of old " + worldType + " folder required ----");
+ MinecraftServer.LOGGER.info("Unfortunately due to the way that Minecraft implemented multiworld support in 1.6, Bukkit requires that you move your " + worldType + " folder to a new location in order to operate correctly.");
+ MinecraftServer.LOGGER.info("We will move this folder for you, but it will mean that you need to move it back should you wish to stop using Bukkit in the future.");
+ MinecraftServer.LOGGER.info("Attempting to move " + oldWorld + " to " + newWorld + "...");
+
+ if (newWorld.exists()) {
+ MinecraftServer.LOGGER.warn("A file or folder already exists at " + newWorld + "!");
+ MinecraftServer.LOGGER.info("---- Migration of old " + worldType + " folder failed ----");
+ } else if (newWorld.getParentFile().mkdirs()) {
+ if (oldWorld.renameTo(newWorld)) {
+ MinecraftServer.LOGGER.info("Success! To restore " + worldType + " in the future, simply move " + newWorld + " to " + oldWorld);
+ // Migrate world data too.
+ try {
+ com.google.common.io.Files.copy(oldLevelDat, new File(new File(name), "level.dat"));
+ org.apache.commons.io.FileUtils.copyDirectory(new File(new File(s), "data"), new File(new File(name), "data"));
+ } catch (IOException exception) {
+ MinecraftServer.LOGGER.warn("Unable to migrate world data.");
+ }
+ MinecraftServer.LOGGER.info("---- Migration of old " + worldType + " folder complete ----");
+ } else {
+ MinecraftServer.LOGGER.warn("Could not move folder " + oldWorld + " to " + newWorld + "!");
+ MinecraftServer.LOGGER.info("---- Migration of old " + worldType + " folder failed ----");
+ }
+ } else {
+ MinecraftServer.LOGGER.warn("Could not create path for " + newWorld + "!");
+ MinecraftServer.LOGGER.info("---- Migration of old " + worldType + " folder failed ----");
+ }
+ }
+
+ try {
+ worldSession = Convertable.a(server.getWorldContainer().toPath()).c(name, dimensionKey);
+ } catch (IOException ex) {
+ throw new RuntimeException(ex);
+ }
+ MinecraftServer.convertWorld(worldSession); // Run conversion now
+ }
+
+ org.bukkit.generator.ChunkGenerator gen = this.server.getGenerator(name);
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
+ org.bukkit.generator.BiomeProvider biomeProvider = this.server.getBiomeProvider(name);
+
+ WorldDataServer worlddata = (WorldDataServer) worldSession.a((DynamicOps) registryreadops, datapackconfiguration);
+ if (worlddata == null) {
+ WorldSettings worldsettings;
+ GeneratorSettings generatorsettings;
+
+ if (this.isDemoMode()) {
+ worldsettings = MinecraftServer.DEMO_SETTINGS;
+ generatorsettings = GeneratorSettings.a((IRegistryCustom) iregistrycustom_dimension);
+ } else {
+ DedicatedServerProperties dedicatedserverproperties = ((DedicatedServer) this).getDedicatedServerProperties();
+
+ worldsettings = new WorldSettings(dedicatedserverproperties.levelName, dedicatedserverproperties.gamemode, dedicatedserverproperties.hardcore, dedicatedserverproperties.difficulty, false, new GameRules(), datapackconfiguration);
+ generatorsettings = options.has("bonusChest") ? dedicatedserverproperties.a((IRegistryCustom) iregistrycustom_dimension).j() : dedicatedserverproperties.a((IRegistryCustom) iregistrycustom_dimension);
+ }
+
+ worlddata = new WorldDataServer(worldsettings, generatorsettings, Lifecycle.stable());
+ }
+ worlddata.checkName(name); // CraftBukkit - Migration did not rewrite the level.dat; This forces 1.8 to take the last loaded world as respawn (in this case the end)
+ if (options.has("forceUpgrade")) {
+ net.minecraft.server.Main.convertWorld(worldSession, DataConverterRegistry.a(), options.has("eraseCache"), () -> {
+ return true;
+ }, worlddata.getGeneratorSettings().d().d().stream().map((entry1) -> {
+ return ResourceKey.a(IRegistry.DIMENSION_TYPE_REGISTRY, ((ResourceKey) entry1.getKey()).a());
+ }).collect(ImmutableSet.toImmutableSet()));
+ }
+
+ IWorldDataServer iworlddataserver = worlddata;
+ GeneratorSettings generatorsettings = worlddata.getGeneratorSettings();
+ boolean flag = generatorsettings.isDebugWorld();
+ long i = generatorsettings.getSeed();
+ long j = BiomeManager.a(i);
+ List<MobSpawner> list = ImmutableList.of(new MobSpawnerPhantom(), new MobSpawnerPatrol(), new MobSpawnerCat(), new VillageSiege(), new MobSpawnerTrader(iworlddataserver));
+ WorldDimension worlddimension = (WorldDimension) registrymaterials.a(dimensionKey);
+ DimensionManager dimensionmanager;
+ ChunkGenerator chunkgenerator;
+
+ if (worlddimension == null) {
+ dimensionmanager = (DimensionManager) this.registryHolder.d(IRegistry.DIMENSION_TYPE_REGISTRY).d(DimensionManager.OVERWORLD_LOCATION);
+ chunkgenerator = GeneratorSettings.a(this.registryHolder.d(IRegistry.BIOME_REGISTRY), this.registryHolder.d(IRegistry.NOISE_GENERATOR_SETTINGS_REGISTRY), (new Random()).nextLong());
+ } else {
+ dimensionmanager = worlddimension.b();
+ chunkgenerator = worlddimension.c();
+ }
+
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
+ org.bukkit.generator.WorldInfo worldInfo = new org.bukkit.craftbukkit.generator.CraftWorldInfo(iworlddataserver, worldSession, org.bukkit.World.Environment.getEnvironment(dimension), dimensionmanager);
+ if (biomeProvider == null && gen != null) {
+ biomeProvider = gen.getDefaultBiomeProvider(worldInfo);
+ }
+
+ if (biomeProvider != null) {
+ WorldChunkManager worldChunkManager = new CustomWorldChunkManager(worldInfo, biomeProvider, registryHolder.b(IRegistry.BIOME_REGISTRY));
+ if (chunkgenerator instanceof ChunkGeneratorAbstract) {
+ chunkgenerator = new ChunkGeneratorAbstract(worldChunkManager, chunkgenerator.strongholdSeed, ((ChunkGeneratorAbstract) chunkgenerator).settings);
+ }
+ }
+
+ ResourceKey<World> worldKey = ResourceKey.a(IRegistry.DIMENSION_REGISTRY, dimensionKey.a());
+
+ if (dimensionKey == WorldDimension.OVERWORLD) {
+ this.worldData = worlddata;
+ this.worldData.setGameType(((DedicatedServer) this).getDedicatedServerProperties().gamemode); // From DedicatedServer.init
+
+ WorldLoadListener worldloadlistener = this.progressListenerFactory.create(11);
+
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
+ world = new WorldServer(this, this.executor, worldSession, iworlddataserver, worldKey, dimensionmanager, worldloadlistener, chunkgenerator, flag, j, list, true, org.bukkit.World.Environment.getEnvironment(dimension), gen, biomeProvider);
+ WorldPersistentData worldpersistentdata = world.getWorldPersistentData();
+ this.initializeScoreboards(worldpersistentdata);
+ this.server.scoreboardManager = new org.bukkit.craftbukkit.scoreboard.CraftScoreboardManager(this, world.getScoreboard());
+ this.commandStorage = new PersistentCommandStorage(worldpersistentdata);
+ } else {
+ WorldLoadListener worldloadlistener = this.progressListenerFactory.create(11);
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
+ world = new WorldServer(this, this.executor, worldSession, iworlddataserver, worldKey, dimensionmanager, worldloadlistener, chunkgenerator, flag, j, ImmutableList.of(), true, org.bukkit.World.Environment.getEnvironment(dimension), gen, biomeProvider);
+ }
+
+ worlddata.a(this.getServerModName(), this.getModded().isPresent());
+ this.initWorld(world, worlddata, worldData, worlddata.getGeneratorSettings());
+
+ this.levels.put(world.getDimensionKey(), world);
+ this.getPlayerList().setPlayerFileData(world);
+
+ if (worlddata.getCustomBossEvents() != null) {
+ this.getBossBattleCustomData().load(worlddata.getCustomBossEvents());
+ }
+ }
this.updateWorldSettings();
- this.loadSpawn(worldloadlistener);
+ for (WorldServer worldserver : this.getWorlds()) {
+ this.loadSpawn(worldserver.getChunkProvider().chunkMap.progressListener, worldserver);
+ worldserver.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
+ this.server.getPluginManager().callEvent(new org.bukkit.event.world.WorldLoadEvent(worldserver.getWorld()));
+ }
+
+ this.server.enablePlugins(org.bukkit.plugin.PluginLoadOrder.POSTWORLD);
+ this.server.getPluginManager().callEvent(new ServerLoadEvent(ServerLoadEvent.LoadType.STARTUP));
+ this.connection.acceptConnections();
+ // CraftBukkit end
}
protected void updateWorldSettings() {}
- protected void a(WorldLoadListener worldloadlistener) {
- IWorldDataServer iworlddataserver = this.worldData.H();
- GeneratorSettings generatorsettings = this.worldData.getGeneratorSettings();
+ // CraftBukkit start
+ public void initWorld(WorldServer worldserver, IWorldDataServer iworlddataserver, SaveData saveData, GeneratorSettings generatorsettings) {
boolean flag = generatorsettings.isDebugWorld();
- long i = generatorsettings.getSeed();
- long j = BiomeManager.a(i);
- List<MobSpawner> list = ImmutableList.of(new MobSpawnerPhantom(), new MobSpawnerPatrol(), new MobSpawnerCat(), new VillageSiege(), new MobSpawnerTrader(iworlddataserver));
- RegistryMaterials<WorldDimension> registrymaterials = generatorsettings.d();
- WorldDimension worlddimension = (WorldDimension) registrymaterials.a(WorldDimension.OVERWORLD);
- DimensionManager dimensionmanager;
- Object object;
-
- if (worlddimension == null) {
- dimensionmanager = (DimensionManager) this.registryHolder.d(IRegistry.DIMENSION_TYPE_REGISTRY).d(DimensionManager.OVERWORLD_LOCATION);
- object = GeneratorSettings.a(this.registryHolder.d(IRegistry.BIOME_REGISTRY), this.registryHolder.d(IRegistry.NOISE_GENERATOR_SETTINGS_REGISTRY), (new Random()).nextLong());
- } else {
- dimensionmanager = worlddimension.b();
- object = worlddimension.c();
+ // CraftBukkit start
+ if (worldserver.generator != null) {
+ worldserver.getWorld().getPopulators().addAll(worldserver.generator.getDefaultPopulators(worldserver.getWorld()));
}
-
- WorldServer worldserver = new WorldServer(this, this.executor, this.storageSource, iworlddataserver, World.OVERWORLD, dimensionmanager, worldloadlistener, (ChunkGenerator) object, flag, j, list, true);
-
- this.levels.put(World.OVERWORLD, worldserver);
- WorldPersistentData worldpersistentdata = worldserver.getWorldPersistentData();
-
- this.initializeScoreboards(worldpersistentdata);
- this.commandStorage = new PersistentCommandStorage(worldpersistentdata);
WorldBorder worldborder = worldserver.getWorldBorder();
worldborder.a(iworlddataserver.r());
+ this.server.getPluginManager().callEvent(new org.bukkit.event.world.WorldInitEvent(worldserver.getWorld())); // CraftBukkit - SPIGOT-5569
if (!iworlddataserver.p()) {
try {
a(worldserver, iworlddataserver, generatorsettings.c(), flag);
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -421,31 +646,8 @@
iworlddataserver.c(true);
}
-
- this.getPlayerList().setPlayerFileData(worldserver);
- if (this.worldData.getCustomBossEvents() != null) {
- this.getBossBattleCustomData().load(this.worldData.getCustomBossEvents());
- }
-
- Iterator iterator = registrymaterials.d().iterator();
-
- while (iterator.hasNext()) {
- Entry<ResourceKey<WorldDimension>, WorldDimension> entry = (Entry) iterator.next();
- ResourceKey<WorldDimension> resourcekey = (ResourceKey) entry.getKey();
-
- if (resourcekey != WorldDimension.OVERWORLD) {
- ResourceKey<World> resourcekey1 = ResourceKey.a(IRegistry.DIMENSION_REGISTRY, resourcekey.a());
- DimensionManager dimensionmanager1 = ((WorldDimension) entry.getValue()).b();
- ChunkGenerator chunkgenerator = ((WorldDimension) entry.getValue()).c();
- SecondaryWorldData secondaryworlddata = new SecondaryWorldData(this.worldData, iworlddataserver);
- WorldServer worldserver1 = new WorldServer(this, this.executor, this.storageSource, secondaryworlddata, resourcekey1, dimensionmanager1, worldloadlistener, chunkgenerator, flag, j, ImmutableList.of(), false);
-
- worldborder.a((IWorldBorderListener) (new IWorldBorderListener.a(worldserver1.getWorldBorder())));
- this.levels.put(resourcekey1, worldserver1);
- }
- }
-
}
+ // CraftBukkit end
private static void a(WorldServer worldserver, IWorldDataServer iworlddataserver, boolean flag, boolean flag1) {
if (flag1) {
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -458,6 +660,21 @@
return biomebase.b().b();
}, random);
ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
+ // CraftBukkit start
+ if (worldserver.generator != null) {
+ Random rand = new Random(worldserver.getSeed());
+ org.bukkit.Location spawn = worldserver.generator.getFixedSpawnLocation(worldserver.getWorld(), rand);
+
+ if (spawn != null) {
+ if (spawn.getWorld() != worldserver.getWorld()) {
+ throw new IllegalStateException("Cannot set spawn point for " + iworlddataserver.getName() + " to be in another world (" + spawn.getWorld().getName() + ")");
+ } else {
+ iworlddataserver.setSpawn(new BlockPosition(spawn.getBlockX(), spawn.getBlockY(), spawn.getBlockZ()), spawn.getYaw());
+ return;
+ }
+ }
+ }
+ // CraftBukkit end
if (blockposition == null) {
MinecraftServer.LOGGER.warn("Unable to find spawn biome");
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -532,8 +749,15 @@
iworlddataserver.setGameType(EnumGamemode.SPECTATOR);
}
- public void loadSpawn(WorldLoadListener worldloadlistener) {
- WorldServer worldserver = this.E();
+ // CraftBukkit start
+ public void loadSpawn(WorldLoadListener worldloadlistener, WorldServer worldserver) {
+ if (!worldserver.getWorld().getKeepSpawnInMemory()) {
+ return;
+ }
+
+ // WorldServer worldserver = this.E();
+ this.forceTicks = true;
+ // CraftBukkit end
MinecraftServer.LOGGER.info("Preparing start region for dimension {}", worldserver.getDimensionKey().a());
BlockPosition blockposition = worldserver.getSpawn();
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -546,16 +770,20 @@
chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(blockposition), 11, Unit.INSTANCE);
while (chunkproviderserver.b() != 441) {
- this.nextTickTime = SystemUtils.getMonotonicMillis() + 10L;
- this.sleepForTick();
+ // CraftBukkit start
+ // this.nextTickTime = SystemUtils.getMonotonicMillis() + 10L;
+ this.executeModerately();
+ // CraftBukkit end
}
- this.nextTickTime = SystemUtils.getMonotonicMillis() + 10L;
- this.sleepForTick();
- Iterator iterator = this.levels.values().iterator();
-
- while (iterator.hasNext()) {
- WorldServer worldserver1 = (WorldServer) iterator.next();
+ // CraftBukkit start
+ // this.nextTickTime = SystemUtils.getMonotonicMillis() + 10L;
+ this.executeModerately();
+ // Iterator iterator = this.worldServer.values().iterator();
+
+ if (true) {
+ WorldServer worldserver1 = worldserver;
+ // CraftBukkit end
ForcedChunk forcedchunk = (ForcedChunk) worldserver1.getWorldPersistentData().a(ForcedChunk::b, "chunks");
if (forcedchunk != null) {
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -570,11 +798,18 @@
}
}
- this.nextTickTime = SystemUtils.getMonotonicMillis() + 10L;
- this.sleepForTick();
+ // CraftBukkit start
+ // this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
+ this.executeModerately();
+ // CraftBukkit end
worldloadlistener.b();
chunkproviderserver.getLightEngine().a(5);
- this.updateSpawnFlags();
+ // CraftBukkit start
+ // this.updateSpawnFlags();
+ worldserver.setSpawnFlags(this.getSpawnMonsters(), this.getSpawnAnimals());
+
+ this.forceTicks = false;
+ // CraftBukkit end
}
protected void loadResourcesZip() {
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -619,12 +854,16 @@
worldserver.save((IProgressUpdate) null, flag1, worldserver.noSave && !flag2);
}
+ // CraftBukkit start - moved to WorldServer.save
+ /*
WorldServer worldserver1 = this.E();
IWorldDataServer iworlddataserver = this.worldData.H();
iworlddataserver.a(worldserver1.getWorldBorder().t());
this.worldData.setCustomBossEvents(this.getBossBattleCustomData().save());
this.storageSource.a(this.registryHolder, this.worldData, this.getPlayerList().save());
+ */
+ // CraftBukkit end
if (flag1) {
Iterator iterator1 = this.getWorlds().iterator();
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -645,8 +884,29 @@
this.stop();
}
+ // CraftBukkit start
+ private boolean hasStopped = false;
+ private final Object stopLock = new Object();
+ public final boolean hasStopped() {
+ synchronized (stopLock) {
+ return hasStopped;
+ }
+ }
+ // CraftBukkit end
+
public void stop() {
+ // CraftBukkit start - prevent double stopping on multiple threads
+ synchronized(stopLock) {
+ if (hasStopped) return;
+ hasStopped = true;
+ }
+ // CraftBukkit end
MinecraftServer.LOGGER.info("Stopping server");
+ // CraftBukkit start
+ if (this.server != null) {
+ this.server.disablePlugins();
+ }
+ // CraftBukkit end
if (this.getServerConnection() != null) {
this.getServerConnection().b();
}
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -655,6 +915,7 @@
MinecraftServer.LOGGER.info("Saving players");
this.playerList.savePlayers();
this.playerList.shutdown();
+ try { Thread.sleep(100); } catch (InterruptedException ex) {} // CraftBukkit - SPIGOT-625 - give server at least a chance to send packets
}
MinecraftServer.LOGGER.info("Saving worlds");
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -732,9 +993,10 @@
while (this.running) {
long i = SystemUtils.getMonotonicMillis() - this.nextTickTime;
- if (i > 2000L && this.nextTickTime - this.lastOverloadWarning >= 15000L) {
+ if (i > 5000L && this.nextTickTime - this.lastOverloadWarning >= 30000L) { // CraftBukkit
long j = i / 50L;
+ if (server.getWarnOnOverload()) // CraftBukkit
MinecraftServer.LOGGER.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", i, j);
this.nextTickTime += j * 50L;
this.lastOverloadWarning = this.nextTickTime;
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -745,6 +1007,7 @@
this.debugCommandProfiler = new MinecraftServer.a(SystemUtils.getMonotonicNanos(), this.tickCount);
}
+ MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
this.nextTickTime += 50L;
this.bh();
this.profiler.enter("tick");
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -790,6 +1053,12 @@
} catch (Throwable throwable1) {
MinecraftServer.LOGGER.error("Exception stopping the server", throwable1);
} finally {
+ // CraftBukkit start - Restore terminal to original settings
+ try {
+ reader.getTerminal().restore();
+ } catch (Exception ignored) {
+ }
+ // CraftBukkit end
this.exit();
}
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -798,8 +1067,15 @@
}
private boolean canSleepForTick() {
- return this.isEntered() || SystemUtils.getMonotonicMillis() < (this.mayHaveDelayedTasks ? this.delayedTasksMaxNextTickTime : this.nextTickTime);
+ // CraftBukkit start
+ return this.forceTicks || this.isEntered() || SystemUtils.getMonotonicMillis() < (this.mayHaveDelayedTasks ? this.delayedTasksMaxNextTickTime : this.nextTickTime);
+ }
+
+ private void executeModerately() {
+ this.executeAll();
+ java.util.concurrent.locks.LockSupport.parkNanos("executing tasks", 1000L);
}
+ // CraftBukkit end
protected void sleepForTick() {
this.executeAll();
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -908,7 +1184,7 @@
this.status.b().a(agameprofile);
}
- if (this.tickCount % 6000 == 0) {
+ if (autosavePeriod > 0 && this.tickCount % autosavePeriod == 0) { // CraftBukkit
MinecraftServer.LOGGER.debug("Autosave started");
this.profiler.enter("save");
this.playerList.savePlayers();
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -938,22 +1214,39 @@
}
public void b(BooleanSupplier booleansupplier) {
+ this.server.getScheduler().mainThreadHeartbeat(this.tickCount); // CraftBukkit
this.profiler.enter("commandFunctions");
this.getFunctionData().tick();
this.profiler.exitEnter("levels");
Iterator iterator = this.getWorlds().iterator();
+ // CraftBukkit start
+ // Run tasks that are waiting on processing
+ while (!processQueue.isEmpty()) {
+ processQueue.remove().run();
+ }
+
+ // Send time updates to everyone, it will get the right time from the world the player is in.
+ if (this.tickCount % 20 == 0) {
+ for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
+ EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
+ entityplayer.connection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.level.getTime(), entityplayer.getPlayerTime(), entityplayer.level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
+ }
+ }
+
while (iterator.hasNext()) {
WorldServer worldserver = (WorldServer) iterator.next();
this.profiler.a(() -> {
return worldserver + " " + worldserver.getDimensionKey().a();
});
+ /* Drop global time updates
if (this.tickCount % 20 == 0) {
this.profiler.enter("timeSync");
this.playerList.a((Packet) (new PacketPlayOutUpdateTime(worldserver.getTime(), worldserver.getDayTime(), worldserver.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))), worldserver.getDimensionKey());
this.profiler.exit();
}
+ // CraftBukkit end */
this.profiler.enter("tick");
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -1042,7 +1335,7 @@
@DontObfuscate
public String getServerModName() {
- return "vanilla";
+ return server.getName(); // CraftBukkit - cb > vanilla!
}
public SystemReport b(SystemReport systemreport) {
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -1414,16 +1707,17 @@
public CompletableFuture<Void> a(Collection<String> collection) {
CompletableFuture<Void> completablefuture = CompletableFuture.supplyAsync(() -> {
- Stream stream = collection.stream();
+ Stream<String> stream = collection.stream(); // CraftBukkit - decompile error
ResourcePackRepository resourcepackrepository = this.packRepository;
Objects.requireNonNull(this.packRepository);
- return (ImmutableList) stream.map(resourcepackrepository::a).filter(Objects::nonNull).map(ResourcePackLoader::d).collect(ImmutableList.toImmutableList());
+ return stream.map(resourcepackrepository::a).filter(Objects::nonNull).map(ResourcePackLoader::d).collect(ImmutableList.toImmutableList()); // CraftBukkit - decompile error
}, this).thenCompose((immutablelist) -> {
return DataPackResources.a(immutablelist, this.registryHolder, this.k() ? CommandDispatcher.ServerType.DEDICATED : CommandDispatcher.ServerType.INTEGRATED, this.i(), this.executor, this);
}).thenAcceptAsync((datapackresources) -> {
this.resources.close();
this.resources = datapackresources;
+ this.server.syncCommands(); // SPIGOT-5884: Lost on reload
this.packRepository.a(collection);
this.worldData.a(a(this.packRepository));
datapackresources.j();
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ## **Current API** The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880. ## **New API** With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators. ### **Changes in the new api** **Extra generation steps:** Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated. **New class BiomeProvider** The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft. The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others. **Deprecated isParallelCapable** Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this. **Base height method added** This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end). **WorldInfo Class** The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world. **BlockPopulator Changes** Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used. For common methods between the World and LimitedRegion a RegionAccessor was added. By: DerFrZocker <derrieple@gmail.com>
2021-08-15 00:08:16 +02:00
@@ -1768,6 +2062,22 @@
}
+ // CraftBukkit start
+ @Override
+ public boolean isMainThread() {
+ return super.isMainThread() || this.isStopped(); // CraftBukkit - MC-142590
+ }
+
+ public boolean isDebugging() {
+ return false;
+ }
+
+ @Deprecated
+ public static MinecraftServer getServer() {
+ return (Bukkit.getServer() instanceof CraftServer) ? ((CraftServer) Bukkit.getServer()).getServer() : null;
+ }
+ // CraftBukkit end
+
private void bh() {
if (this.willStartRecordingMetrics) {
this.metricsRecorder = ActiveMetricsRecorder.a(new ServerMetricsSamplersProvider(SystemUtils.timeSource, this.k()), SystemUtils.timeSource, SystemUtils.g(), new MetricsPersister("server"), this.onMetricsRecordingStopped, (path) -> {